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  1. #1
    Player
    RemedyLock's Avatar
    Join Date
    Feb 2021
    Posts
    3
    Character
    Remedy Lock
    World
    Brynhildr
    Main Class
    Astrologian Lv 80

    Devs please implement ground targeting max distance snap to if you go beyond the max

    This is the biggest thing that bugs me, knowing that other mmos implement this feature like Guild Wars 2 and World of Warcraft.

    Shukuchi in particular would greatly benefit from this, where if I am using it for movement, it's very hard to on the fly use it to go max distance, and I have to fumble quickly to get it just near max distance.

    I would greatly appreciate this QoL feature, thank you.
    (8)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Me too.
    Like, you can change the default position your ground AoE, targets, but...
    - it's still affected by the tilt of your camera
    - it's thrown off oddly if you're not casting across level ground
    - you still need to facd your camera to direct where you wanna cast your AoE.

    It's good for DRK who like dropping Salted Earth close, and healers who like dropping their bubble are more of a middle distance. But it's still far from reliable for hitting max distance.

    I would really like this feature too, though MAN does it feel like it (shukuchi) was made with mouse/keyboard in mind. Sometimes max distance is too far and you jump into damger. Being able to just click to where you wanna teleport to without having to waggle your camera around is just... so much more flexible : (
    (0)

  3. #3
    Player
    Aubunn's Avatar
    Join Date
    Jun 2020
    Location
    Gridania
    Posts
    5
    Character
    Aubun Cinder
    World
    Omega
    Main Class
    Bard Lv 80
    Bumps for Shukuchi woes! Feel like that ability needs some core changes in general to make it more useful of a movement ability anyways not just UI / Targeting improvements. Even something as simple as having two different versions based on whether the player has a target, acting normally if they do but having a more controllable, perhaps slower invulnerability period and faster movement speed instead of a flat target teleport if the ability is just being used for movement. Console players I'm sure will benefit from a change like that. Then again, I suck at Ninja, so I am probably wrong.
    (1)