Quote Originally Posted by Jeeqbit View Post
and replaced with fixing ARR, blue mage, ocean fishing, skysteel tools, firmament restoration, MM Extreme and more advanced features in the "eureka" content such as the Critical Engagement system, duels, a savage version of DR.
Counting the arrangements to ARR as content seems to me to try to add nonsensical things, no one just used these arrangements because the game has never been focused on having more than 1 character.

Shadowbringers feels like an expansion of "fixing" things instead of adding things. The problem comes from an expansion where we still had two dungeons, we had 4 Eureka maps with Baldesion, we had a Deep Dungeon, we had 2 Ultimates, we had a map. in the feast.

And I don't know, but when I see that more people play this game, I intend that the content also increases and instead we continue with the "same" but distributed in different facets, they try to do pve, pvp, crafters / gathers, social, casual content ,etc.

FFXI always focuses on PVE, PSO2 focuses on both PVE and social content, Wow focuses on PVE and PVP. But here? They try to focus on everything