I agree I just didn't want to dive too much in this particular part of the subject because frankly my post was already an essay without even getting in to that. Another thing to add to what you have said is very advanced boss design would have been too punishing back in the early days of WoW because it was common to disconnect or lag due to the game and player pcs not being as good at handling such a large number of things happening as well as internet connections in general not being anywhere near as powerful as they are now. Old WoW bosses were a product of their time for many reasons. I just focused mostly on the add-ons aspect as this was directly related to the question I was answering.
The biggest difference between WoW and FFXIV high end raiding is the size of the team. In WoW's mythic (what used to be called heroic) you have 20 people, but you only have 8 in FFXIV's savage. While the mechanics of some FFXIV bosses can be more complex sometimes, it doesn't change the fact that managing 20 people is significantly more work than managing only 8.
And this is partially why WoW high end raiders rely so heavily on add-ons. Add-ons can quite significantly reduce the complication and work load of coordinating 20 people. They can relay information better than a human ever could, and without clogging up voice chat.
Oh man I completely understand this. I quit hardcore raiding for a number of reasons but none of them were because I grew tired of the challenge of the content. That alone is what kept me raiding in WoW for so long despite enduring a lot of other things that I grew to hate.
FFXIV has become the ideal for me. I no longer raid hardcore and can never do so again due to developing a disability (it affects the use of my hands), but you don't need to be anywhere near hardcore in FFXIV to clear a tier. My team cleared the last two Eden tiers on only four hours of raiding per week. Clearing a tier on only that in WoW would be a difficult goal to say the least because of the huge number of raid bosses per tier. WoW typically has 9 to 14 bosses per tier, FFXIV only has 4. Maybe 5 if you include ultimate if there is one in the tier.
In FFXIV I can still scratch the itch I get to experience something challenging, but without sacrificing so much time to do it and without risking putting myself in physical pain by trying to do more than my body can currently handle. In WoW I would have to accept the fact that I could never do challenging raid content again. Unsurprisingly I am so thankful for how raiding is developed in FFXIV. It's more accessible than WoW's raiding due to needing a smaller time commitment.
And as a disclaimer in case anyone looks us up in fflogs: we are very late starting this tier due to two in our team being unavailable for the start of the tier. We started savage only last week.



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