Quote Originally Posted by Haxaan View Post
I don't see why we couldn't go back to what the old cards did but take away the rng by either making them all hard press buttons, or making them a progressive combo on a cd. It seems to me that the biggest gripe that endgamers had was the rng, not what the card effects were. Of course pushing dps is always going to be the goal for that select group,but for the vast majority of people we just want flavor and class identity. If we knew what cards we were playing and when we could strategize how and when to use them based on their current cd or where they landed in the combo. I could just be talking out of my ass, but it's just a thought.
Which is what made the job unique I love the old stormblood card system because it kept me on my toes and forced me to really strategies of using cards/regen/shielding and all that stuff, yes I dont get why people complain about how rng the card system of stormblood is if so, play whm/sch that you dont have to deal with rng very simple. Every card but spire had it uses in stormblood which I simply burn and aoe the whatever card I need for that time. The rng with this current shadow bringers card whack system is more irritating to me vs stormblood rng cards honestly, every card doing the same whack boring 5 or 8% buff seals sometimes tend to not register even though you are in combat its like you still have to wait for that 10 second extra server tick for it to count and getting a different card but same seal that I already have is just *facepalm*, i didnt had to worry about that with stormblood cards. If I have to complain about rng its this very whack shadow bringer card with too much work for a buff that only grants a mere 15%, doesnt last long and have a horrid 120 cd so no your not talking out of your bum xD. This is the true power of ast

https://www.reddit.com/r/ffxiv/comme...n_cheat_sheet/