I don't see why we couldn't go back to what the old cards did but take away the rng by either making them all hard press buttons, or making them a progressive combo on a cd. It seems to me that the biggest gripe that endgamers had was the rng, not what the card effects were. Of course pushing dps is always going to be the goal for that select group,but for the vast majority of people we just want flavor and class identity. If we knew what cards we were playing and when we could strategize how and when to use them based on their current cd or where they landed in the combo. I could just be talking out of my ass, but it's just a thought.