Quote Originally Posted by Teraluna View Post
I suggest the overall goal of the development team in regard to classes is to aim for as even a spread as possible. Now a level playing number across all classes is a Utopian condition, whilst also having to contend with the playing styles of different geographical regions.
If the likes of Ast where seen to be at the lower end, then changes could be expected, and that of course is what happened. Similarly, if one or two classes are shown to be outstripping others in terms of player numbers, expect the same.
Now before people jump in, the devs don't always get these adjustments exactly right. I'd expect more adjustments of classes with 6.0 (on top of the announced healer adjustments to accommodate Sage).
Then further tweaks as the new expansion pans out.
Sadly your point about player numbers and changes falls flat because of 1. Monk being dead for about 4 years (3.2-5.4) 2. blm having consistently lower than average players yet its always gotten golden treatment because yoshida plays it and 3. warrior has been nowhere to be seen at varies times throughout the game's life span

the sad but unfortunate truth is the devs stopped caring about player fun on a job, and started caring too much about "balance" instead of player numbers or job satisfaction. If they cared about player numbers, they'd make each job equally fun instead of most equally miserable.