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  1. #1
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mikaeus_The_Lunarch View Post
    you can't just say there was no downside then immediately list a downside in the same sentence. The old system was clunky during its entirety and to pretend it wasn't is just bad faith. sure the current cards are rather boring, but the consistency is much more preferred. i feel like everyone who thinks they liked the old cards has completely forgotten just how awful it was to have to throw away unwanted cards all for a spread ewer/spire or to even get the spread effect in the first place. i get that the adaptation of working with the system was apart of the fun, but it was much too weighted to RNG to be as enjoyable as i'd liked.

    Having fun is entirely subjective and implying optimization isn't/can't be fun is disingenuous at best
    Absolutely nothing is wrong with optimization...but when that completely strips away another fun aspect of something. Maybe we need to find a middle ground with it. As it is very clear that many people are not happy with the card system that replaced the old. Something else could have been done instead of making it which color of balance do you want.
    (7)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Seoulstar View Post
    Absolutely nothing is wrong with optimization...but when that completely strips away another fun aspect of something. Maybe we need to find a middle ground with it. As it is very clear that many people are not happy with the card system that replaced the old. Something else could have been done instead of making it which color of balance do you want.
    This is something some players on both sides of the argument need to understand. There was a lot about the old cards that had charm and was fun to work with, but could also get frustrating when you're trying to prog and you're getting RNG screwed. The ShB cards tackled that problem by tossing the weight to the opposite end of the seesaw, taking away everything that has individuality and charm. What we got was something cold and lifeless, but undeniably functional and consistent. Now, progging is clean and straightforward, but there's no personality to the cards and no nuance to finding a time and place to use the cards you get. We need to redo it again and this time try and strike a balance.
    (4)