Quote Originally Posted by Anhra View Post
There was no downside to the old system in itself, it may have been a bit poorly designed with the granted effects, but the "RNG" based aspect of it was well but together in a way, that you always had a solution left to do and if you were discarding cards, you clearly did something wrong here.

Also, having Fun should always come first before any optimisation on any part (having 3 WHM Jobs clearly isnt fun in my book), if you think otherwise, maybe you should reconsider if video games really are a thing for you.
you can't just say there was no downside then immediately list a downside in the same sentence. The old system was clunky during its entirety and to pretend it wasn't is just bad faith. sure the current cards are rather boring, but the consistency is much more preferred. i feel like everyone who thinks they liked the old cards has completely forgotten just how awful it was to have to throw away unwanted cards all for a spread ewer/spire or to even get the spread effect in the first place. i get that the adaptation of working with the system was apart of the fun, but it was much too weighted to RNG to be as enjoyable as i'd liked.

Having fun is entirely subjective and implying optimization isn't/can't be fun is disingenuous at best