Quote Originally Posted by Anhra View Post
There was no downside to the old system in itself, it may have been a bit poorly designed with the granted effects, but the "RNG" based aspect of it was well but together in a way, that you always had a solution left to do and if you were discarding cards, you clearly did something wrong here.

AST would have had great potential as a "high risk, high reward" type of healing Job (or just someone who plays triple triad midcombat) if Squeenix decided too build up more into the old card system, instead of listening to the majority of people who are casuals to the bone who only know the WHM toolkit for healers and view anything else as alien concept that interrupts their "optimisation".

I can only hope that Squeenix will learn one day that focusing on the individuality of Jobs, rather than on the Roles they fulfill, would only improve things for everyone who plays the game, but i guess being narrow-minded seems to be quite the trend in 2020+1.

Also, having Fun should always come first before any optimisation on any part (having 3 WHM Jobs clearly isnt fun in my book), if you think otherwise, maybe you should reconsider if video games really are a thing for you.
Well what do you say to those players who like and enjoy the current card mechanics over the previous one, those players who have fun playing it?
You see, we are down to individual preferences and these can vary widely. There is no right or wrong here, just personal taste. The downside of course comes when an individual's preference isn't the one that actually happens. Then we get into name calling, telling people what to do (as in don't play video games etc).