Quote Originally Posted by ty_taurus View Post
I strongly feel that we need to move DPS support into other actions and leave the cards as utility only, at least in their own unique effects. That's the only way that we can reasonably see the cards not all do the same thing, because when utility is no longer competing against DPS, you have more opportunities to use these effects, and a more justifiable reason to have them be randomized.
I agree, no matter how strong they buff defensive cards, they will never equal to that of a DPS card. The idea of using an enhanced Bole was amazing in dungeons with massive mob pulls but that's where the usefulness ends. AoE balance will always be better than something you couldn't rely on for raidwides so past that, Balance can be used in any situation.

Removing DPS buffs off cards is where we can divisify the cards again with them being strictly utlity based. Although that can be useless considering that RNG utlity is tricky for timings.

So I would suggest a seperate CD timer for utilities.

Ex.

1. Solar/Lunar/Celestial procs Divination (120s)

2. Solar/Solar/Celestial procs an AoE regen oGCD

3. Lunar/Lunar/Celestial procs an AoE mitigation oGCD 10%~

4. Lunar/Lunar/Solar procs a shield oGCD

There's room for more card spenders but the idea is giving an RNG factor without being completely punished for it. The only issue with this the amount of cards needed to use them.