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  1. #11
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Teraluna View Post
    "The most important thing is the fun factor, and a lot of people loved the rng and flavour of the cards."
    No they didn't. It may have for a few, but this "lot of people" just kept spamming/throwing away the cards [...]
    Both claims are pretty baseless lol.

    The fact is. The old card system had its flaws but for 90% of players, RNG was not it. The only people really affected by the RNG aspect were highly optimized players that could use more consistency out of the system. The others who thought they were affected were non-optimized players who assumed that fetching for balance was all that mattered.
    For all those in between, it was about using your card skills to decrease your chances of throwing cards away.
    IIRC Throwing two draw CDs away (back to back) was a rdps loss compared to card states that were relatively easy to achieve (augmented single target). So you never fetched for too long if you were good. It was pretty easy to get a decent and consistent rdps baseline. Pushing that further was where the RNG could stab you in the back.
    Now sure, I agree that even with the above, the system could really have benefited from a couple more good cards (and probably better scaling of the cards) but overall it wasn't half as bad as people make it out to be.

    High-level parser and speed kill Astros needed more though, and the current iteration of cards addressed that. Sadly, I know many of these players who disliked the change regardless of it's efficacy.
    (9)
    Last edited by EaMett; 02-19-2021 at 09:21 AM.