Quote Originally Posted by Kiurai View Post
The discussion I wanted to have however is if/when they reveal the 6.0 Deep Dungeons: What improvements to Deep Dungeons would you all like to see?
What an interesting question OP.
I'd like to see the dungeon move away from rogue-like / mystery dungeon style traps.
Either through deemphasizing traps in general, or changing them up so they're not all just invisible floor tiles.
Not sure how likely this is as the deep dungeons are heavily based off rogue-likes / mystery dungeons, though if they took a break from writing Hildebrand stories to refresh themselves and stop them from getting stale, maybe we will also see them shake up or shake off the heavy R-L/MD influences.