Quote Originally Posted by Rufalus View Post
Do one with a more aggressive style that you don't have to creep around, so I would remove traps but put in different dangers like if you remain in an area too long, additional enemies spawn in or you are debuffed in some way. Maybe have a mini boss floor half way between each main boss floor to break up the monotony of fighting regular enemies.
Not sure I'd want it all to break with the format so heavily, but slipping in some floors that need to be cleared as quick as possible could definitely be fun.