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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kiurai View Post
    What improvements to Deep Dungeons would you all like to see?
    Do one with a more aggressive style that you don't have to creep around, so I would remove traps but put in different dangers like if you remain in an area too long, additional enemies spawn in or you are debuffed in some way. Maybe have a mini boss floor half way between each main boss floor to break up the monotony of fighting regular enemies.
    (5)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rufalus View Post
    Do one with a more aggressive style that you don't have to creep around, so I would remove traps but put in different dangers like if you remain in an area too long, additional enemies spawn in or you are debuffed in some way. Maybe have a mini boss floor half way between each main boss floor to break up the monotony of fighting regular enemies.
    Not sure I'd want it all to break with the format so heavily, but slipping in some floors that need to be cleared as quick as possible could definitely be fun.
    (2)