Quote Originally Posted by Kiurai View Post
What improvements to Deep Dungeons would you all like to see?
Do one with a more aggressive style that you don't have to creep around, so I would remove traps but put in different dangers like if you remain in an area too long, additional enemies spawn in or you are debuffed in some way. Maybe have a mini boss floor half way between each main boss floor to break up the monotony of fighting regular enemies.