Nah, SE rather spend more time on garbage like Bozja
Nah, SE rather spend more time on garbage like Bozja
I would say that optional objectives and maybe a torghast style effect generator for our abilities but this would be a separate mode from the base runs(as that would probably affect things like normal solo runs). More modes is the general sentiment I get from threads like this, essentially providing new ways to experience it after doing basic runs or basic solo runs.(Traditional PotD)
Personally prefer stuff like Bozja and Eureka over deep dungeon, always found DDs a complete snooze fest. But think we will get a DD in next expac and wouldn't be surprised if it did actually take the place of the exploration zones, possibly even having next relic tied to it.
Things I would love for 6.0 deep dungeon
1.) Allow party members to be replaced with another member of the appropriate role as long as they are at the same floors as your fixed party.
2.) Create secret alternate paths with special rewards and special level designs. (Like binding of isaac has hell, heaven, etc.)
3.) Create Notorious Monsters within floor sets.(special bosses)
4.) Create special power ups/abilities when playing solo.
5.) When party members disconnect add a trust or trusts (if multiple party members are gone.) That stick with you until the party members come back or you complete fail the floor set.
I simply want the difficulty raised on the “leveling” portion so anyone that spends 10 levels in there actually knows how to play their job.
Potd/hoh were awful for teaching you anything of note since you could just spam the same 10 floors over and over but didn’t require any job expertise to clear.
They added in different options for leveling, Trusts being the big one. People complained, rightly so, that people using deep dungeons to power level their jobs had no idea how to play when they got to the end of the game.
That's not to say they couldn't add in more deep dungeons, but would expect future versions to be very different when compared to the two that came before. Likely with different or fewer rewards
I suspect this is why Bozja puts you at cap and gives you your full kit.I simply want the difficulty raised on the “leveling” portion so anyone that spends 10 levels in there actually knows how to play their job.
Potd/hoh were awful for teaching you anything of note since you could just spam the same 10 floors over and over but didn’t require any job expertise to clear.
I much prefer bozja and eureka to potd and hoh but I understand this kinda thing is really popular with the more casual playerbase.
If they do another I hope it’s bigger like POTD story wise. The HOH story was interesting to begin with but it’s like 3 floors or something.
I honestly don’t get how people can bash Bozja but love doing HoH over and over and over again. It’s really lazy content.
Also I don’t personally see a need for one of these simply from 80-90 or even really 70-90 while there is dungeons and roulettes. So if they do another perhaps they should put it in an ARR area and open it to lower levels too.
Some people genuinely dislike Bozja and love HoH/PotD. To each their own I guess. Others just hate on Bozja because that's the "cool" thing to do.I much prefer bozja and eureka to potd and hoh but I understand this kinda thing is really popular with the more casual playerbase.
If they do another I hope it’s bigger like POTD story wise. The HOH story was interesting to begin with but it’s like 3 floors or something.
I honestly don’t get how people can bash Bozja but love doing HoH over and over and over again. It’s really lazy content.
Also I don’t personally see a need for one of these simply from 80-90 or even really 70-90 while there is dungeons and roulettes. So if they do another perhaps they should put it in an ARR area and open it to lower levels too.
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