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Thread: RHGesus

  1. #11
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SeedsOfChange View Post
    It seems that every game for the last 25 years buys the same RNG library, the all suck exactly the same. As Rhus said, <100 = 0. I am just annoyed that the only source of wool is 100% failure for me. I have killed tons of these sheep and still gotten exactly zero drops. </grumble>
    The best way to get HQ animal parts is to use retainers. You can send them on ventures to fetch specific animal parts provided they're high enough lvl for what you want. The higher lvl the retainer is and the better their gear is, the higher chance they have of bringing back HQ items. They will always bring back 10 of the item, but how many of those are HQ depends on luck, your retainer's lvl and their gear.

    Btw only combat class retainers can fetch animal parts. Gatherer (miner, botanist, fisher) retainers cannot fetch them, but they can fetch other items relating to their gathering class.
    (0)

  2. #12
    Player
    SeedsOfChange's Avatar
    Join Date
    Feb 2021
    Posts
    5
    Character
    Atoria Gyozaji
    World
    Goblin
    Main Class
    Summoner Lv 53
    I understand randomness just fine, that's the thing, by definition ALL pseudorandom number generators are flawed, most in games are critically flawed. It's been tested.
    Confirmation bias works both ways. The trick is to count, not "feel" how you are doing.
    It's easier to check with gathering nodes, you get an actual % and you just count how many you get.
    2 times I was collecting HQ stuff from trees or bushes, with ~25% chance for HQ, by the I got 10, I had 150 of the NQ. Both times.
    I don't know what the drop rate for stuff off "sheep" is, but 6-7 runs through the little flock outside town has yielded exactly zero drop of any kind.
    ...Okay, just looked on a site that says Ornery Karakul is supposed to drop 40% for fleece and a leather at a lower rate.
    I know fanbois hate criticism, of any kind, of their fixation, but I assumed most grownups understood that game RNG is always bad, sometimes worse than others. WoW and EQ were literally famous for it.
    It isn't random, the more "streakyness" a pseudorandom algorithm, the worse it feels to those getting bad rolls.
    People actually study this kind of thing, write papers on it. I don't think any particular game has been mentioned, but I haven't read that stuff in a few years.

    I was not really looking for an in depth discussion of probability, I was just bitter about yet another bar to progressing crafting by making me harvest from an extremely small population of critters that never drop anything. Possibly getting a tip on how to proceed, since killing doesn't seem to work... may have to look into using a retainer for that.
    (0)
    Cd

  3. #13
    Player
    MagicAura's Avatar
    Join Date
    Jun 2020
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Aura Nightbreeze
    World
    Lich
    Main Class
    Summoner Lv 70
    Quote Originally Posted by SeedsOfChange View Post
    I understand randomness just fine, that's the thing, by definition ALL pseudorandom number generators are flawed, most in games are critically flawed. It's been tested.
    Confirmation bias works both ways. The trick is to count, not "feel" how you are doing.
    It's easier to check with gathering nodes, you get an actual % and you just count how many you get.
    2 times I was collecting HQ stuff from trees or bushes, with ~25% chance for HQ, by the I got 10, I had 150 of the NQ. Both times.
    I don't know what the drop rate for stuff off "sheep" is, but 6-7 runs through the little flock outside town has yielded exactly zero drop of any kind.
    ...Okay, just looked on a site that says Ornery Karakul is supposed to drop 40% for fleece and a leather at a lower rate.
    I know fanbois hate criticism, of any kind, of their fixation, but I assumed most grownups understood that game RNG is always bad, sometimes worse than others. WoW and EQ were literally famous for it.
    It isn't random, the more "streakyness" a pseudorandom algorithm, the worse it feels to those getting bad rolls.
    People actually study this kind of thing, write papers on it. I don't think any particular game has been mentioned, but I haven't read that stuff in a few years.

    I was not really looking for an in depth discussion of probability, I was just bitter about yet another bar to progressing crafting by making me harvest from an extremely small population of critters that never drop anything. Possibly getting a tip on how to proceed, since killing doesn't seem to work... may have to look into using a retainer for that.
    I will ignore the whole "fanboi" (I am a fangirl btw) attempt to offend, it takes way more than that to push my buttons. I will also ignore your flawed generalisation "every pseudorandom algorithm is crap" as nonsense and not worth debating over because you clearly have no idea what you're on about. But since you want tips here's one for you:

    At some point in the not too distant past I farmed fleece from those Karakuls. I used a level 80 dancer for instakills, I was farming around 2 hours, it was just outside the south gate of Camp Dragonhead. I managed to gather around 200 fleece from that.

    Please note: Instakills, I optimised my path so I didn't have to wait for respawn, 200 fleece. I leave you to think how many Karakuls were downed. Whatever any website says about chance of dropping it's conjecture rather than official numbers. Hope this helps.

    I will still suggest patience and a bit less attitude when replying.

    Edit: Also consider that when Karakul drops fleece, it may drop one or it may drop more than 1 up to 7 or 9. I'd say the chance of getting fleece is pretty low. Otherwise I'd not be there for 2 hours as I was farming for my own use.
    (1)
    Last edited by MagicAura; 02-17-2021 at 11:57 PM. Reason: Added more info

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