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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,084
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Except it isn't because tank damage calculation itself is a joke. +15-20% of nothing is still nothing and unfortunately damage is the only thing that has any impact, in terms of defense you can easily survive any bossfight in minimum ilvl gear.

    Sure, mathematically we're getting the same % increase but this isn't about calculated increases but about how it feels to upgrade your gear and the feeling is absolutely lackluster.


    I'd actually argue that even for dps the substats are rather lackluster, the only thing that makes it feel more impactful on dps than on tanks (or healers for that matter) is the fact that they're working with bigger numbers to begin with.
    (4)
    Last edited by Absurdity; 03-24-2021 at 04:19 PM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Absurdity View Post
    Except it isn't because tank damage calculation itself is a joke. +15-20% of nothing is still nothing and unfortunately damage is the only thing that has any impact, in terms of defense you can easily survive any bossfight in minimum ilvl gear.

    Sure, mathematically we're getting the same % increase but this isn't about calculated increases but about how it feels to upgrade your gear and the feeling is absolutely lackluster.
    It is not nothing. Hyperbole helps no one.

    Part of the reason I was asking what they wanted from scaling abilities is because currently the toolkit is not only sufficient, but overly so. Adding scaling here while changing nothing else would only make this worse.

    Stop and think about how much less you'd actually have to consider if your healing and active short mitigation scaled even higher with your gear. There is a reason that when Critical changed to scaling Crit.Damage that the initial value was lowered.

    Tanks suffer not from power deficiency but extreme passive bloat - You will find I'm mostly opposed to increasing that passive bloat, in any form it takes, and that's not limited to tanks.

    I'm all for stat shifting. Throw on Stance of the Irregular and don't die. "Embarass" the DPS. You'll find no argument here about being able to turn into a Glass Cannon, but you'll get every opposition if your idea of "Fun" is just "I have more stats than the rest of the party combined."
    (0)
    Last edited by Kabooa; 03-24-2021 at 04:21 PM.