Quote Originally Posted by Lyth View Post
Gear progression can be inconsequential or impactful. What does matter is when a player picks up that piece of gear and has a sense that they're actually hitting harder and that their actions are having more of an effect. That's a subjective experience that you can't math out.
Not only are we able to math it out, dedicated individuals do math it out. To claim one role has impactful progression but another doesn't is false. Jobs have different starting points, but nearly all scale at the same rate - because they are all subject to the same basic formula.

If we included new tiers at this level bracket with no other job changes, those same individuals could tell you where exactly each job should be after its all said and done, and for the laymen like you and I, that range will be between 15-20%.

Potentially higher based on where substats end up, but every single job that can end at those break points will see the same range of increase.