Quote Originally Posted by Lyth View Post
No, I'm saying that's what it should do. If your ilvl goes up, your percentage lifesteal (or self-sustain/shielding alternative) should go up independent of the damage that you do, with diminishing returns, of course. I also think that you need some degree of transparency with all this (i.e. when you select a piece of gear for comparison, you should be able to see what those stat boosts are translating into in terms of damage per second, self-healing percentage, damage reduction, and so on).

I mean, you can hand out self-sustain and mitigation options like Bloodbath and such to dps jobs, but at the end of the day, tanks need to be the ones who see proportionately higher gains to those abilities with gear. Much like you get to see higher dps gains with gear than tanks do.
So from 430 to 530, what should %based abilities such as The Blackest Night and Nascent Flash begin and end at?

How much should the potency healing skills scale by?

What should your start and ending passive Mitigation% be?