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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Personally I would like to see something in the realm of removing the passive defense stats in favor of a class specific stat. Incoming WoW reference!

    But I really liked the gem slotting of mastery for a class. Each class had a inherent specific stat that you could enhance through "melding" to increase your roles effectiveness.

    Example for WoW warrior with shield: Stat mastery gave you critical block. I don't remember the values, but stack your mastery to the moon and it allowed you to block more, increase your chance to block critical hits more, and also increased your attack power. Base values were 4% block for maybe 50 mastery, and then 150 mastery it would be 8%. It would just go higher and higher until you capped out. It wasn't "required" but somewhat necessary to improve your tankiness

    Example for FFXIV: Warrior would be passive parry mitigation. Paladin would be passive block chance/amount. Dark Knight would be passive incoming healing. Gunbreaker would be passive dodge/evade.

    Slotting materia into this mastery stat would increase your job specific stat and each job would be less "homogenized" persay. Since we won't every get skill trees, and tenacity/parry/block offer nothing really worthwhile. Then I say allow the tanks to shore up their weaknesses.

    VIT really dictates how much damage a tank can absorb ever since they changed that in Heavensward? (memory escapes me) Where the tank main stats where changed to dictate your defense/dps, and we began to see the downward trend in reliance on ten/parry/block stats since stacking them hard didn't really offer much value. But stacking STR (when you could) CRIT, DET, DH took the front see when agro was a problem up until shadowbringers anyway.

    You can go FULL TEN and still hold agro as the main tank, but then high end duties predominantly require you to meld for attack over defense. It's kind of weird that tanks need to bring the pain more then being a fortress of defense. I suppose nobody likes playing with gimp dps even if it is a tank. Big numbers go BRRRR.
    (0)
    Last edited by Sqwall; 02-19-2021 at 02:23 AM.

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,905
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sqwall View Post
    It's kind of weird that tanks need to bring the pain more then being a fortress of defense. I suppose nobody likes playing with gimp dps even if it is a tank.
    Imagine an impenetrable fortress tank with no attack power in PvP. You would probably just ignore them and kill off the healers first and then the glass cannon dps. Tanks soak damage for others, not for themselves. It doesn't make sense to expect a tank to get attacked in place of someone else unless they're a genuine threat.

    This should not be a trade off. Tanks should get both offensively and defensively stronger with better gear.
    (11)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,702
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sqwall View Post
    It's kind of weird that tanks need to bring the pain more then being a fortress of defense. I suppose nobody likes playing with gimp dps even if it is a tank. Big numbers go BRRRR.
    This is due to mitigation being a binary answer. If I can survive the outgoing damage or tankbuster, throwing more mitigation and extra healing has no impact. For reference sake, I have nearly 220,000 HP on BiS Warrior. Eden's Promise autos me for roughly 40k and her TB hits for 120k per hit or thereabouts. Said buster happens only three times in an eight minute fight. At what point would Tenacity's 5% additional mitigation matter when I have multiple uses of Vengeance, Thrill, Rampart, Nascent/Raw, Equilibrium and Holmgang to play around with? In fact, I don't need to be healed for the first TB at all. I can literally Thrill+Equilibrium and heal for over 100k because those CDs will do nothing otherwise. They're completely free.

    All of this is why Tenacity is, effectively, worthless. When I have that many options at my disposal, taking 2,000 less damage every auto just doesn't matter.
    (10)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."