Eos:
- Keep as is except allow us to cast "Embrace" again. I used to use this strategically.
Selene:
- I'd like to see Fey Wind back. But if they aren't keen on its haste effect maybe make it a damage boost instead. I expect when latency is involved too much skill speed could be a problem for balance.
- I agree we could use Selene for some kind of return of Bane. This would add it without adding new buttons.
- Maybe something with the same effect as Miasma II, I'd say "Shadowflare" but Shadowflare required a ground target placement, Miasma II would be a DoT exuding from where your faerie is placed. (Maybe this could worked in as a Selene specific aetherpact ability if giving Selene 3 skills is too much with the current ability set)
- Of course, the ability to cast Embrace manually
I'd also see Selene change how Fey Blessing works too. Maybe this could be a shield instead of a heal.
I'd definitely want a Selene that's used for utility. This might actually help with SCH's issue of it healing too well and help restore some of SCH's balance with its own abilities.
Eos's use I'd see being for newer and less confident players and also for progression runs.
For experienced players and for better optimised runs I see Selene being more useful. This is how I used to see the Eos/Selene balance before. Because you have the tools to be efficient without Eos and could put some more emphasis on using shields (especially if Selene gets one via Fey Blessing) because you've self nerfed your healing efficiency.
This keeps it beginner friendly too and is a way of raising the skill ceiling without raising the skill floor and doesn't add extra buttons.
My argument for Embrace is that it was a part of the toolkit I used to use when SCH's pure heals were weaker. I would weave its usage during casts AND use it in combination with Physick. I get that micromanaging was fiddly, but it was an aspect I liked that when done well could boost your efficiency and most importantly: optional. You still had an AI to handle it if you preferred.
I realise these suggestions will increase SCH's rDPS. But that's fine, because I think if anything, that gives room for WHM and AST to get more love they need too.
With regards to a stun, I think we'd run into the same problem we had with Silence on Selene is that Stuns generally need to be quick as what you're trying to stun relies on your reaction time and even without a delay it can still fall prey to the pet action stack. This is why Silent Dusk got a niche use, it was harder to ensure that it goes off in time.
And with MP, I feel SCH is already MP efficient enough, with Aetherflow, Energy Drain and Lucid Dreaming all being ways to restore MP, whilst conceptually I think a good idea, I don't think it's needed. The only healer that would found themselves thinking about MP management in ShB was AST and they patched that.