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  1. #16
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Raikai View Post
    You raise a lot of interesting points, the one that I really look at is the overal environmental responsiveness, that is kind of slow. I got used by now, but I suppose it would improve vastly the feel of a dynamic world if we could do more...I suppose that is something caused by the infamous sphagetti code?

    I didn't play loads of GW2 but the movement, especially imo the mounts, was pretty nice. FFXIV feels a bit 'old' in that regard. Especially if you think of the collision. I also feel the different types of movement and the pretty accurate movement helps in terms of just plainly engaging with the game (gives it a more responsive and dynamic feel, more.. tactile). I don't want hyper old school era travel but I do think it's neat to be like "oh I could use X mount or ability to parkour up that mountain in 20 seconds" vs something more FFXIV like where it's like "hold w and spacebar for 15 seconds to get to the top, yeeeeet". Each person will have their own concept of what's too much or not enough but personally I think some more engagement with the environment would be a good thing (while still trying to keep maximum travel times to very reasonable durations, shouldn't take forever to get somewhere but "getting there" could be part of the fun rather than "hold w").


    I'm not sure how FFXIV does it but it makes me wonder why it's not more like some other games that have it far more closely based on the models of stuff (like if you used the editor for a bethesda game, if you made a house it would have collision exactly like you'd expect- but if SE makes a house.. the house roof may not have it because.. reasons.. or the collision may be loose and so you can hang off the edge by a lot.. it's all sort of fuzzy).



    Maybe super hard to fix in FFXIV without some major reworks but I really hope they can fine tune the experience next time around if not this time.
    (2)
    Last edited by Shougun; 02-19-2021 at 02:29 AM.