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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by kaynide View Post
    As said above, Guildwars 2 is pretty great as far as general over world feeling...but I firmly think it’s already too late for FF, unless they spent an entire expansions worth of effort to do a massive TLC update.

    Ways to make the over world more relevant (but I feel is too late):
    • Revamp physics engine to allow better world interaction (legit jumping puzzles)
    • Revamp flying, or make mounts more interesting (again see GW2 where you can climb up walls etc and flying is more akin to gliding)
    • Better server latency, to allow for actual racing or interaction with environment. As is if I am running slightly in front of my wife, on her PC it’s the exact opposite. Impossible to have a “photo finish”. Better latency = moving platform interaction, etc.
    • Give multiple ways to interact with open world content. Eg. From GW2: Bandits set a farm on fire. You can a) extinguish flames, b) fight the bandits directly and/or c) try to rescue people/animals.
    • Make the world dangerous, with open world places to explore with a “your probably gonna die in there” expectation. This is in direct conflict to what YoshiP wants for the game.
    You raise a lot of interesting points, the one that I really look at is the overal environmental responsiveness, that is kind of slow. I got used by now, but I suppose it would improve vastly the feel of a dynamic world if we could do more...I suppose that is something caused by the infamous sphagetti code?
    (0)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Raikai View Post
    You raise a lot of interesting points, the one that I really look at is the overal environmental responsiveness, that is kind of slow. I got used by now, but I suppose it would improve vastly the feel of a dynamic world if we could do more...I suppose that is something caused by the infamous sphagetti code?

    I didn't play loads of GW2 but the movement, especially imo the mounts, was pretty nice. FFXIV feels a bit 'old' in that regard. Especially if you think of the collision. I also feel the different types of movement and the pretty accurate movement helps in terms of just plainly engaging with the game (gives it a more responsive and dynamic feel, more.. tactile). I don't want hyper old school era travel but I do think it's neat to be like "oh I could use X mount or ability to parkour up that mountain in 20 seconds" vs something more FFXIV like where it's like "hold w and spacebar for 15 seconds to get to the top, yeeeeet". Each person will have their own concept of what's too much or not enough but personally I think some more engagement with the environment would be a good thing (while still trying to keep maximum travel times to very reasonable durations, shouldn't take forever to get somewhere but "getting there" could be part of the fun rather than "hold w").


    I'm not sure how FFXIV does it but it makes me wonder why it's not more like some other games that have it far more closely based on the models of stuff (like if you used the editor for a bethesda game, if you made a house it would have collision exactly like you'd expect- but if SE makes a house.. the house roof may not have it because.. reasons.. or the collision may be loose and so you can hang off the edge by a lot.. it's all sort of fuzzy).



    Maybe super hard to fix in FFXIV without some major reworks but I really hope they can fine tune the experience next time around if not this time.
    (2)
    Last edited by Shougun; 02-19-2021 at 02:29 AM.

  3. #3
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Raikai View Post
    You raise a lot of interesting points, the one that I really look at is the overal environmental responsiveness, that is kind of slow. I got used by now, but I suppose it would improve vastly the feel of a dynamic world if we could do more...I suppose that is something caused by the infamous sphagetti code?
    Don't know in detail, but Guildwars 2's code is built in a way they have legit semi-pvp-but-actually-minigames, such as mario-kart style races, or dashing to collect coins like Sonic, or even things like platform/jumping/launching based dodgeball. It's not amazing, but it's at the very least interesting and something to do outside of the main game.

    In addition, the jumping puzzles are just generally fun to do and feel more akin to playing a 3D mario game than an MMO.

    FFXIV's biggest problem is they tacked on a jump system late into the game, so when you jump you have no control over movement while in the air. Rather than actually jumping, the player is more "teleporting" to their landing site. This means we can't have things like "jump over the laser beam", and can't really have fine control in a jumping puzzle environment. Moreover, the game has wonky hit boxes that make no sense.

    Try the Kugane clock tower to see what I mean; what is an exercise in cheesing the system involves standing/landing on invisible platforms for hours of frustration on your first try would be like.. 10 min in guild wars 2.

    More of a personal thing, but as a player who is (probably overly) confident in their jumping-game skills, FFXIV is incredibly frustrating. And this is coming from someone who has 100% the siteseeing log.

    Anyway, long story short, better physics is just fun. It's just genuinely fun to blaze across the map on my roller beetle and rocket off walls or up ramps (it's like a sonic the hedgehog motorcycle?).
    (2)

  4. #4
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by kaynide View Post
    Try the Kugane clock tower to see what I mean; what is an exercise in cheesing the system involves standing/landing on invisible platforms for hours of frustration on your first try would be like.. 10 min in guild wars 2.
    Shout out to wildstar which had literal Giant Laser Double Dutch as a raid encounter.
    (3)