Quote Originally Posted by gilmorej View Post
No, we don't need any of that. I can't stand what this latest WoW expansion has become in regards to this kind of thing. The number of enemies that can CC you in the overworld there just sucks. It's not uncommon for an enemy that takes 30 sec to kill, has an ability that can stun you for 3 sec on a 10 sec CD, and you have to kill 15 of them to complete a quest. Obvious playtime metric padding and I hate it so much.
Compared to enemies that do nothing but 1 or 2 AoEs that they share across all levels?

Quote Originally Posted by gilmorej View Post
Do you really want to devote 5+ bag spaces to eye drops, antidotes, pincushions, etc? I don't because storage is already kind of cramped.
Yes? I would choose that over endless crafting supplies.

Quote Originally Posted by gilmorej View Post
Those kind of gameplay mechanics don't add anything positive to the experience -- a monster isn't going to be able to kill you because of any of these status effects so it's inconsequential and purely adds annoyance.
So increase the damage caused? Have them combo it with other things, stuns/silence? You only ignore them now because they're so weak it's pointless to pay attention to them. If they were deadlier, you would.

Quote Originally Posted by gilmorej View Post
I think FF14 is way more sophisticated in that regard.

I don't want FF14 overworld to change, because grinding stuff in the overworld isn't even where we get exp anyway. We quest or do FATES.
I wouldn't call the overworld being a complete waste of time to be in for 99% of the time sophisticated.

Regardless, it's just my opinion. At the end of the day, I'm not going to lose sleep over the state of the overworld. As it stands though, it's not enjoyable in any way to traverse or explore, or kill enemies, or do anything really and I would like it improved.