Yes I loved those fates at the time. Sad they never expanded the concepts though.They actually did this. In Eastern Thanalan, there's a series of FATEs dealing with that big bridge. Failing the FATE started one chain, and winning started another chain. If you failed, the 2nd part has you rescuing NPCs I believe. There's also the one in the Shroud where you have to take over the bandit camp then defend it. If you fail, you have to take to over again. Both times had merchants that sold different items depending on if you won or lost. The bandit camp for example had a merchant that was only available if you held the camp. They sold a minion and some other goodies, for as long as players had the camp.
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