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  1. #1
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    They need to break their fear of putting anything remotely challenging in the open world. As things stand, you explore a capped zone and have mindless farms or party-required fates. There's very little to no in between.

    This gets even worse as ilvl is boosted during an expansion. I'd rather see some areas that are dangerous to travel alone at launch of an expansion that gradually become challenging -- but not easy -- over time to solo.

    This is on top of wanting more reasons to travel in the open world. Blue Mage could have been this, but powerleveling ruined that angle.
    (7)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,420
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by van_arn View Post
    I'd rather see some areas that are dangerous to travel alone at launch of an expansion that gradually become challenging -- but not easy -- over time to solo.
    Hard disagree. I'd rather see more encouragement of exploration. Especially because they don't give tools that aid traversal in this game like previous games had, such as invisibility and levitation skills. I don't want my ability to get aether currents to depend on my ability to get random people together, but on my own ability to explore and puzzle out how to get to them. Or have my ability to go and see things limited to only what others find the easiest to go and see.
    (5)