Quote Originally Posted by GrumbleBeard View Post
Enemies in general should do more status effects. There are plenty in the game to choose from and they're so rarely used. It would also make the corresponding potions that cure them a little more relevent.
No, we don't need any of that. I can't stand what this latest WoW expansion has become in regards to this kind of thing. The number of enemies that can CC you in the overworld there just sucks. It's not uncommon for an enemy that takes 30 sec to kill, has an ability that can stun you for 3 sec on a 10 sec CD, and you have to kill 15 of them to complete a quest. Obvious playtime metric padding and I hate it so much.

Do you really want to devote 5+ bag spaces to eye drops, antidotes, pincushions, etc? I don't because storage is already kind of cramped.

Those kind of gameplay mechanics don't add anything positive to the experience -- a monster isn't going to be able to kill you because of any of these status effects so it's inconsequential and purely adds annoyance.

Since I've already made the comparison, I'll continue and say that FF14 overworld is dream compared to WoW, especially since FF14 enemies have actual AI that you can exploit to avoid aggroing them. They either have vision or hearing, and you can move past without aggro if you're careful. Overworld monsters in WoW just aggro to you as soon as you get within X feet of them whether they are looking at you or not.

I think FF14 is way more sophisticated in that regard.

I don't want FF14 overworld to change, because grinding stuff in the overworld isn't even where we get exp anyway. We quest or do FATES.

I would like to see battlecraft leves make a return though.. I enjoy doing them on lower-level characters for a nice change of pace and to provide some context to what my character is doing.