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  1. #1
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51

    Open world changes?

    Overworld is pretty dead imo, here are some garbage ideas.

    * More densely packed mobs
    - As it stands, mobs are very sparse w/ numbers on the open world. Could certainly benefit from larger packs.

    * Adjust EXP
    - Make it so grinding overworld mobs could be a viable method of leveling. Doesn't have to go overboard to invalidate everything else, but would be nice.

    * Allow overworld to spawn NM type enemies, similar to Eureka-esque stuff, for killing mobs.
    - incorporate the Duel FATE mechanic for angering certain mob factions. Allow the rewards to be chunks of gil, tomes, misc mats, or Maps with higher success rates.

    * Make FATES have chain bonuses, such as temporary Duty Action like abilities, ability to call in G-Warrior for a FATE or 2, etc.
    - Allow FATE variants for if your chain is high. ex; Normal Fate could be X group killing Y group, but now this time Y group has a big bad for backup and new mechs introduced to the FATE w/ increased rewards.
    - Make FATES actually scale reasonably for players present. Some FATE boss enemies have ridiculously high health for unknown reasons. Could do w/ a readjust!

    I don't know. I really would just like the open world to matter outside of what very little there is. Sorry if these are just the basest of the base suggestion wise, but it's a starting point of a conversation I think is somewhat important. I really don't appreciate how some aspects of this game feel half baked and undercooked, so lets throw ideas out, talk about it, and maybe devs will do something eventually.
    (12)
    Last edited by EnigmaticDodo; 02-16-2021 at 11:00 AM.