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  1. #31
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by kaynide View Post
    Try the Kugane clock tower to see what I mean; what is an exercise in cheesing the system involves standing/landing on invisible platforms for hours of frustration on your first try would be like.. 10 min in guild wars 2.
    Shout out to wildstar which had literal Giant Laser Double Dutch as a raid encounter.
    (3)

  2. #32
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    They're not going to make the overworld more interesting or lucrative because they want players routed through duties.

    If you buffed the exp and made huge packs of mobs, there'd be less people going through dungeons. They don't want that.
    (2)

  3. #33
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    * More densely packed mobs
    - As it stands, mobs are very sparse w/ numbers on the open world. Could certainly benefit from larger packs.
    They made them sparse so you don't get situations like in ARR where they all gang up on you and kill you.

    * Adjust EXP
    - Make it so grinding overworld mobs could be a viable method of leveling. Doesn't have to go overboard to invalidate everything else, but would be nice.
    This would make it viable for botters and for people to farm mob packs that people need for quests.

    * Allow overworld to spawn NM type enemies, similar to Eureka-esque stuff, for killing mobs.
    - incorporate the Duel FATE mechanic for angering certain mob factions. Allow the rewards to be chunks of gil, tomes, misc mats, or Maps with higher success rates.
    We have FATEs already but I think it is definitely an idea to incorporate bozja-like features into the open world generally.

    There is a good amount of open world content though: Blue Mage, FATEs, Treasure Maps, fighting A ranks with a party, spawning S ranks. Hunting in the open world has kept me busy for months at a time and is really fun.
    (4)

  4. #34
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    This would make it viable for botters and for people to farm mob packs that people need for quests.
    This really isn't a good argument since bots have no trouble going into instances and farming them endlessly and teleporting from MSQ to MSQ. Like, I'm not a fan of grinding mobs for no narrative purpose (aka, not farming for drops, an achievement, or for a quest, all are types of naratives), but you might as well remove the whole game if "bots can do it" is a reason to not do something. :T
    (2)

  5. #35
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Roda View Post
    This really isn't a good argument since bots have no trouble going into instances and farming them endlessly
    Yes but this doesn't disrupt other players because it's in an instance.
    (1)

  6. #36
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Yes but this doesn't disrupt other players because it's in an instance.
    I guess you don't remember when the bots literally took up every single instance of Wanderer's Palace? Where if you queued for it, it would get stuck on "reserving instance" so no one could complete the unlock quest.
    XIV needs better game moderation and cheat protection. Game design doesn't really factor in to the mess we've got now.
    (2)

  7. 02-18-2021 11:11 AM

  8. #37
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Roda View Post
    I guess you don't remember when the bots literally took up every single instance of Wanderer's Palace? Where if you queued for it, it would get stuck on "reserving instance" so no one could complete the unlock quest.
    XIV needs better game moderation and cheat protection. Game design doesn't really factor in to the mess we've got now.
    And to be fair, this problem hasn’t happened since, so... problem fixed?
    (1)

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