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  1. #1
    Player
    KanuKano's Avatar
    Join Date
    Mar 2018
    Posts
    29
    Character
    Kanu Kano
    World
    Famfrit
    Main Class
    Blue Mage Lv 70
    I'd like to see more unclickable NPCs wandering, gathering, interacting with each other, etc. before disappearing.

    I remember I once found a wandering NPC at a far edge of the map in Coerthas Western Highlands. I think he was wearing retainer outfit and had a Chocobo walking alongside him before shortly disappearing. It was pretty surreal as that was the only time I've seen it happen. They weren't clickable and I would've easily missed them as I was flying by in a hurry. I'd like more of that as it adds a bit more of life to the open world even if it is artificial.
    (2)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    if they made the open world too interesting, zones would be congested a lot because there would be too many people idling in there waiting for the stuff to happen. remember they can really only hold 300 people. and they don't really want to have instanced zones too much because then it becomes too easy for hunting.
    (1)

  3. 02-18-2021 11:11 AM

  4. #4
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    They're not going to make the overworld more interesting or lucrative because they want players routed through duties.

    If you buffed the exp and made huge packs of mobs, there'd be less people going through dungeons. They don't want that.
    (2)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,760
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    * More densely packed mobs
    - As it stands, mobs are very sparse w/ numbers on the open world. Could certainly benefit from larger packs.
    They made them sparse so you don't get situations like in ARR where they all gang up on you and kill you.

    * Adjust EXP
    - Make it so grinding overworld mobs could be a viable method of leveling. Doesn't have to go overboard to invalidate everything else, but would be nice.
    This would make it viable for botters and for people to farm mob packs that people need for quests.

    * Allow overworld to spawn NM type enemies, similar to Eureka-esque stuff, for killing mobs.
    - incorporate the Duel FATE mechanic for angering certain mob factions. Allow the rewards to be chunks of gil, tomes, misc mats, or Maps with higher success rates.
    We have FATEs already but I think it is definitely an idea to incorporate bozja-like features into the open world generally.

    There is a good amount of open world content though: Blue Mage, FATEs, Treasure Maps, fighting A ranks with a party, spawning S ranks. Hunting in the open world has kept me busy for months at a time and is really fun.
    (4)

  6. #6
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    This would make it viable for botters and for people to farm mob packs that people need for quests.
    This really isn't a good argument since bots have no trouble going into instances and farming them endlessly and teleporting from MSQ to MSQ. Like, I'm not a fan of grinding mobs for no narrative purpose (aka, not farming for drops, an achievement, or for a quest, all are types of naratives), but you might as well remove the whole game if "bots can do it" is a reason to not do something. :T
    (2)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,760
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Roda View Post
    This really isn't a good argument since bots have no trouble going into instances and farming them endlessly
    Yes but this doesn't disrupt other players because it's in an instance.
    (1)

  8. #8
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Yes but this doesn't disrupt other players because it's in an instance.
    I guess you don't remember when the bots literally took up every single instance of Wanderer's Palace? Where if you queued for it, it would get stuck on "reserving instance" so no one could complete the unlock quest.
    XIV needs better game moderation and cheat protection. Game design doesn't really factor in to the mess we've got now.
    (2)

  9. #9
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Roda View Post
    I guess you don't remember when the bots literally took up every single instance of Wanderer's Palace? Where if you queued for it, it would get stuck on "reserving instance" so no one could complete the unlock quest.
    XIV needs better game moderation and cheat protection. Game design doesn't really factor in to the mess we've got now.
    And to be fair, this problem hasn’t happened since, so... problem fixed?
    (1)

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