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  1. #11
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    What I like about the gamblers in single player FF is how broken and/or funny some of their moves can be.
    Randomly kills every ennemies, randomly kills an ally, random spells, random summons, random buff, random debuff.

    I think that would be a fantastic limited job, and would lead to hilarious 24 man runs.
    (1)

  2. #12
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Gambler is a subject where the spirit of a “limited job” could actually shine. In my honest opinion, any “Job” added to this game should be A) Combat ready alongside all other jobs, and B) Progress-able through the story.

    Gambler could be a Job that gains it’s exp most efficiently by playing in the Gold Saucer. I personally do not ever visit the GS unless it’s business- there is very little incentive for me to do so.

    However, if there were a job that could gain its exp or other perks by playing in the GS, that changes everything. And then I could take that job and play normal dungeons in a fun and engaging way, I would see that as a win, and the perfect example of what a limited, or untraditional job could be.

    In comparison to BLU, a Gambler is less limited by a volatile spell list. They can make a static kit for it like all other jobs. Some other concerns are the RNG nature of such a job, but a diverse pool of abilities and the law of averages on say a dice roll should iron out its DPS potential.
    (2)

  3. #13
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AceofRains View Post
    Gambler is a subject where the spirit of a “limited job” could actually shine. In my honest opinion, any “Job” added to this game should be A) Combat ready alongside all other jobs, and B) Progress-able through the story.

    Gambler could be a Job that gains it’s exp most efficiently by playing in the Gold Saucer. I personally do not ever visit the GS unless it’s business- there is very little incentive for me to do so.

    However, if there were a job that could gain its exp or other perks by playing in the GS, that changes everything. And then I could take that job and play normal dungeons in a fun and engaging way, I would see that as a win, and the perfect example of what a limited, or untraditional job could be.

    In comparison to BLU, a Gambler is less limited by a volatile spell list. They can make a static kit for it like all other jobs. Some other concerns are the RNG nature of such a job, but a diverse pool of abilities and the law of averages on say a dice roll should iron out its DPS potential.
    That would be really awesome! Maybe not xp but they could take the blue mage spell mechanic and attach it to completing things in the gold saucer. Like racing Chocobos learns a Chocobo skill etc.

    I like limited jobs concept if it’s used in this sort of way.
    (1)

  4. #14
    Player
    Igneous's Avatar
    Join Date
    May 2015
    Posts
    42
    Character
    Igneous Angeleou
    World
    Balmung
    Main Class
    Machinist Lv 80
    I would be fine with it being a limited job
    (0)

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