Quote Originally Posted by Tweets View Post
Additionally, I'd like to mention that with the removal of Cleric Stance, Healers no longer have a 'DPS mode' that they're locked into, any such phenomenon is entirely a player-sided problem, and one I suspect born from this kind of thinking. Abandon the concept of having two 'modes' and fuse them together. Any time you don't need to be casting a healing spell, cast a damaging one - you can always cancel out of it if you realise you actually need to be doing something else; three-and-a-half Stones and a Cure II is better than zero Stones and a Cure II, after all.
I think it's incredibly easy to DPS on astro. I thought it was a huge pain to switch stances and pop cleric on and off. Cleric stance being gone has allowed healers to really push out the DPS now, at least I find anyway.

It is infinitely easier for me to DPS now that I don't have to swap to a stance and back out. Weaving heals and DPS is also infinitely easier, as for astro it can get troublesome with cards to manage while DPSing and healing. It used to be way better with Heavensward/Stormblood cards (miss royal road), but those days are gone.

Astro DPS is split with cards and normal spells (malefic, gravity). Combust is a one off as it needs no cast time and should be no excuse for combust falling off...it's so easy to cast.

I personally get bored on WHM as I miss my cards