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  1. #1
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Saefinn View Post
    I very much agree here. I think the concept can seem scary to somebody who has little to no confidence, but there's oodles of space to build it before it becomes an issue.

    I think my only requirement is that people aren't being lazy. If there's less or no DPS from the healer because they're new and aren't confidence enough to manage the two, I say "no worries".

    But I think when there's only a handful of healing abilities too and if you've got the core understanding of how to heal, it could be good practice to throw in DPS attacks before that kit expands too, rather than trying to learn it when you've got more to juggle.
    We all have our own personal experiences, but I have seen (albeit extremely rarely) where the only DPS left was yours truly (the healer) and the tank, and while I give full credit to said tank- he would not have been able to solo the boss with both DPS floor-tanking.

    That being said - my response was not to say that someone new to healer should think about doing better DPS that the DPS in there party. In fact, I clearly am saying - if you are new- add DPS slowly as you learn to heal.

    Your last line expresses it extremely well.

    If someone says that people are severely punished for not DPSing on the forums? I'm sure we can find all kinds of opinions, but the majority of people that I've talked to would expect both DPS and healing from a healer who has some knowledge of a dungeon, and outside of specific content that most players don't ever touch they aren't very demanding at that. As long as the party is alive we just have 3 simple DPS buttons to hit and perhaps 1 buff or debuff. It really isn't onerous. I just have to look at my summoner in comparison (that DPS rotation is a nightmare imo).
    (0)
    Last edited by IDontPetLalas; 02-16-2021 at 07:20 AM.

  2. #2
    Player
    Tweets's Avatar
    Join Date
    Dec 2015
    Posts
    14
    Character
    N'peckhi Kurah'a
    World
    Zodiark
    Main Class
    Scholar Lv 91
    You should deal damage whenever healing is unnecessary. Naturally, it's okay to start off skittish and unsure when healing is and is not necessary, and if you dedicate yourself to it I'm sure you'll be able to get used to when it is and isn't. Of course, try not to be so skittish that you never deal damage - the best way to get used to when you should and should not is by taking risks and trying it.

    Worst case? You wipe, say "Sorry, pushing my limits a bit, I'll reel it back in there!" and move on.

    As for when to use Cure I vs Cure II, you use Cure I when your MP is stretched so thin that you cannot afford to use Cure II, as its MP:Healing ratio is better and it has the chance to proc a free Cure II.

    However, since Cure I's healing-per-cast is so much weaker, you generally want to avoid using it (Freecure is generally a trap) wherever you can, and instead use Cure II, Afflatus Solace (an equivalent to Cure II that costs a Lily instead of MP and has no cast time), Tetragrammaton (an equivalent to Cure II that has no cost but can be used only once every minute) and so on. This is because to heal the same as (technically slightly more than) a Cure II you need to cast Cure I twice, meaning if you instead cast Cure II you could have cast Holy, Stone, Aero, and so on as well, provided your MP can sustain this (it usually can).

    As you level you will get more and more tools that both reduce the number of times you need to cast Cure II (sparing you from spending MP on it) and increase your MP efficiency (meaning spending MP on it is less draining on your overall reserves). This means that generally over time Cure I will see less and less use, unless you hop into super-hardcore Ultimate raiding or similar, where I hear the world-first players resorted to using Cure I to spare their MP... But if you're taking on the toughest content in the game, then you're probably experienced with and good enough at your class that you don't need my advice any more!
    (0)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aikeiko View Post
    Hello =D I was wanting to try healing, but I was told that I needed to be able to dps and heal at the same time, which kind of makes me nervous, especially in higher dungeons. I was also wondering when I should use Cure 2 over Cure on my White Mage (I don't have the healer I want yet, Astrologian)
    Hello!

    The healing & DPS thing I'd say take it at your own pace, it's not a huge deal if you don't feel confident mixing the two to begin with, it's good practice for later and can make runs go quicker, but is not real requirement until much later, meaning you can learn at your own pace. The priority is that everybody is alive and if you have space where you're doing nothing throw in some DPS spells. The good news is, especially for a lot of lower dungeons the healing requirement is low and your variety of abilities is low so you have less to think about whilst you get the hang of it. My usual advice is to start small and build on it rather than try to learn everything at once. The main reason people pick up on healers that don't DPS is because there's often big gaps where you don't need to heal and people prefer their healers to be not sit back and do nothing during that periods. So I wouldn't worry to much about if you struggle with the balance as long as you keep healing your number 1 priority. With time you'll get better and more confident with it.

    When the healer & DPS balance becomes most important isn't until you're in high level content, by which point I'd expect you'll have got the hang of it by the time you're trying to heal there.

    With regards to Cure/Cure II, Cure II is your big heal. Cure I will gradually become more and more redundant as you level. The main downside to Cure II is that it uses more MP, but WHM is generally good for MP management. So at a lower level you might want to use Cure I before Cure II in the chance you trigger a free Cure, but the moment Cure I feels laborious to get people's health up start using Cure 2 more.

    Eventually you'll probably remove Cure I from your kit entirely.

    Something else to consider is that your journey learning to play a healer might be a little odd, because of how healing jobs have evolved. To begin with you're going to learn you core spells that make up your bread and butter. Cure, Cure II, Medica, Medica II, Regen. Then you'll find you'll get nifty abilities that make up your filling like Assize, Asylum you Afflatus spells, Divine Benison and so on - all your oGCD's.

    You will start to find that your core spells become secondary to your oGCD's, you might see this this 60-80 but mostly in 70-80. oGCD's give mobility and can be weaved between abilities, which will likely be between DPS moves. That's something for later to think about, but main thing. Learn your core abilities and build from there.
    (1)
    Last edited by Saefinn; 02-16-2021 at 04:27 AM.

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aikeiko View Post
    Hello =D I was wanting to try healing, but I was told that I needed to be able to dps and heal at the same time, which kind of makes me nervous, especially in higher dungeons. I was also wondering when I should use Cure 2 over Cure on my White Mage (I don't have the healer I want yet, Astrologian)
    To be technical, healers possess very few skills that heal and damage at the same time. What you are really being told is that your GCDs should be used for damage when healing is not required. While this does apply to healing in general, it more or less refers to optimization of your kit and is emphasized at endgame.

    The leveling experience can be, and will be different. Early on, you won't have access to all of your skills, which means you will have to resort to using GCDs to heal much faster, but this concept never changes throughout your entire time as healer in FFXIV. Only the amount of threshold it takes for you to resort to GCD heals.

    If you are just starting out, the expectation of you should only be to keep everyone alive as best as possible. Keeping everyone alive while also dealing out a lot of damage is an expectation of experienced healers who have been doing it for a while, and have cleared various forms of content from easy to difficult. By difficult, I am referring to content that pushes YOU. You don't have to be Savage raider to be an experienced healer, but also know that running any form of PvE over and over again will create this expectation of you.

    As for your specific question. Cure 1 is basically used until you either get Cure 2, or you don't have sufficient mana to cast Cure 2 (in which case you're likely screwed anyway). The idea of MP efficiency in regards to which heal you should be using is an antiquated concept in FFXIV, and it exists in the form of Cure 1, and the procs tied to it. You still need to keep it on your hotbars though in the case you are synced to a level below Cure 2 availability.
    (1)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,065
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aikeiko View Post
    Hello =D I was wanting to try healing, but I was told that I needed to be able to dps and heal at the same time, which kind of makes me nervous, especially in higher dungeons. I was also wondering when I should use Cure 2 over Cure on my White Mage (I don't have the healer I want yet, Astrologian)
    1. You are playing a 'Healer' role. Keeping everybody alive is your MAIN PRIORITY. Familiarize yourself with your healing kits & choose the right healing kit to heal. It's generally not needed to keep everbody at full health all the time, but if you have to start learning from there, it's much better than zero effort.
    2. You got first step alright? Now the next step: resist the urge to top up everybody all the time and use that time to DPS until you need to heal again. Even if it means to leave them at 1 HP and still running around. (hyperbole) They don't die, so you're still doing your job.
    3. Comfortable enough with 2nd step? Next, adjust accordingly. Encounters in FFXIV are generally scripted in a way you can plan out your heals efficiently to maximize DPSing. But players behavior are not, so be ready to react accordingly if mistakes happens. These are those times when you'll have a quick pop questions in your head such as "Can this DPS survive next unavoidable damage?" ; "How many GCDs left until next tankbuster?" ; "How much healing my random co-healer will pitch in after next major damage?" ; "Do I think this DPS is in danger of dying due to more mistakes?".
    The only way to get these steps right is to play more and experience more. It won't always be perfect but don't worry, because we're not unicorns

    [Cure I] is your main healing spell for WHM until lv30 where you receive [Cure II] from its job quest. At that point, your usage of [Cure I] will diminish drastically, preferably zero usage beyond lv50+. Arguably not even worthy to provide a slot for it in your hotbar, because we have lv syncing. AST's equivalent of that is [Benefic I] & [Benefic II], same rule applies.
    (0)
    Last edited by Rein_eon_Osborne; 02-16-2021 at 04:24 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  6. #6
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    It's all about practice. Your first priority is keeping people alive, and not doing as much DPS is ok so long as you're aware that contributing to DPS is a goal you should reach. Start off keeping people alive, then move on to noticing what % of their HP your heals tend to recover and not healing until they drop below that (minimize overheals basically), and that will free up time you can use to toss out damage.
    (0)

  7. #7
    Player
    Aikeiko's Avatar
    Join Date
    Aug 2013
    Location
    Texas
    Posts
    74
    Character
    Lyric Anniston
    World
    Zalera
    Main Class
    Scholar Lv 53
    Thank you all for the tips and such =D I really appreciate it ^_^
    (0)

  8. #8
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    As a side note
    Benediction isn't a panick oh shit button, it's a tool like any other. If you spent the whole fight / dungeon not using it then it means you wasted an opportunity to full heal the tank with an ogcd. Same goes for asylum, it is not only for raid DMG (preferably tho)
    For instance, if by using it on the first pack of monster it is up for the boss where there are a good opportunity to use it. Just throw it on the first pack to heal the tank, it is good free ogcd heal.

    The core idea is to not let your ogcd go to waste. They are not panick button.

    Also as a whm you have access to a lot of Regen, let it do it's job.

    Many new whm pop a med2 then spam med1, leaving everyone with a Heal over time that will not heal anything because they're already full.

    Also, your goal is to be sure people have enough hp to survive the next aoe.

    If you know there is around 30s before the next aoe, no need to rush, just pop an asylum, assize or a medica2 and let the hot do its job. And no one needs to be full of the aoe isn't life threatening .

    If everyone is at 80% and the ale barely does 40% of the party's health, you're fine, they'll survive

    Finally, you'r not a baby sitter.
    If someone dies from an attack they were suppose to dodge it's their fault.
    Even if healing them prior to the attack could have saved them, it is their fault.
    There is a big red aoe marker under their foot, if they can't move it's their issue.

    The only thing the shouldn't die from are aoe they can't dodge.
    (3)

  9. #9
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    The biggest favor you can do yourself is to tackle fights with an idea of just healing. But pay attention to the instances where you don't need to heal. These are the places where you can safely insert dps. You can start with something as simple as the Aero DoT and insert some Stones if it's single target and some Holy if it's multiples.

    WHM has strong heal over time in Regen and Medica II, so this can tick away doing a lot of the healing for us and allowing us to slip in that dps. If you take this approach, you won't fall into the tunnel vision mindset some healers do and find yourself not able to react well if unexpected things occur. We don't mitigate damage. We react to it. And getting comfortable with the amount your heals do, how effective your HoTs are, and studying the flow of the fight will allow you to easily drop out of dps mode to drop a heal and slide right back in again with little trouble.

    So use your HoTs, keep your party's health at a decent level, and slip in dps when you've got windows where nothing is happening and you'll get comfortable with flip flopping in no time.

    As for Cure II, I is still a bit useful after you get Cure II if you're in a high healing situation. If you're able to use Cure II as the primary heal and not be out of MP, go ahead and switch. Otherwise use Cure I as you need to. You won't really need it at higher levels since if there isn't immediate incoming damage, you can drop a Regen to do your work for you.
    (0)

  10. #10
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by TaleraRistain View Post
    We don't mitigate damage. We react to it.
    We, absolutely, 200%, can and should mitigate. It's in our kits, so let's not sleep on it if it can save us a few GCDs we could've spent DPSing in the long run and therefore MP.
    This also applies to DPS btw, thinking about DPS mitigating is even more outlandish than thinking about healers mitigating but addle, feint, troubadour and the likes to name some common ones should be used too.
    (1)
    im baby

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