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  1. #1
    Player
    Asdif_Laoeg's Avatar
    Join Date
    Feb 2021
    Posts
    43
    Character
    Shara Tayuun
    World
    Shiva
    Main Class
    Pictomancer Lv 96

    Does the Sage have a 1.5s GCD like the Astrologian?

    After watching the reveal trailer for the Sage i got the feeling that die GCD of the Sage was short. The first ability (the normal heal i think) feels more like an Astrologian than an White Mage from the casting time.

    If that is true could we say that the Sage is the shield version of the Astrologian and get an oGCD heavy mechanik like the Astrologian?

    That would be nice.
    (1)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    It would be nice, but it's too early to tell.
    As far we we know they simply cast that spell using something like lightspeed.
    We probably won't know until the Fanfest.
    (1)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    AST doesn't have a 1.5s GCD. They still have a 2.5s GCD, but their cast time is 1.5s on many spells giving them time to weave.
    (20)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    They said Sage has the ability to improve their skills, its possible one of these abilities reduces their casting speed but we wont know before closer to launch, unless they invite people to play the classes[which is doubtful this year]
    (4)

  5. #5
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Call me cynical, but I am worried it'll be Nocturnal AST in new robes.


    But with that said....


    Quote Originally Posted by Sathona View Post
    They said Sage has the ability to improve their skills, its possible one of these abilities reduces their casting speed but we wont know before closer to launch, unless they invite people to play the classes[which is doubtful this year]
    I missed this. So, colour me (skeptically) interested. I used to play FFXI's SCH, which had a system like this and I loved it. It's also a feature of DRK I miss.
    (0)

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    All healers’ basic heal (Cure/Physick/Benefic) has a cast time of 1.5s. It stands to reason that Sage’s basic heal was what’s being shown in the video, hence why it seems to go off faster than spells usually do.

    It does seem like the Sage uses an instant-cast or off-GCD barrier spell though.

    It’s not what I’d prefer but when the devs said ‘temporarily strengthens its own magics’ I immediately assumed they meant DPS (because what else would a healer have to strengthen lol). I can’t imagine them giving Sage its own Lightspeed for healing spells, since fast-casting has gradually become Astrologian’s thing (to facilitate card weaving).

    Considering the demand for a dps healer I bet Sage will be their attempt to appease that demand. It’ll be extremely light on healing and only have a few shields but everything else will be pure dps rotations and self-buffs for damage. They’ll probably make Scholar have a billion DoTs and it’s own Fester so it can compete

    Lastly I’m predicting that as soon as raids drop in 6.0 there’s gonna be huge balance issues because everyone will be running Sage/Scholar for the extra dps boost. Either that, or Sage/Scholar will be less overall dps than White Mage / Astrologian and nobody will touch them with a barge pole because shields are functionally redundant in all content, so a healer can really only be judged on their dps output (including party dps boosts like cards or Stratagem of course)
    (3)
    Last edited by Connor; 02-14-2021 at 10:58 AM.

  7. #7
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    I was curious about this too so timed it.
    The first healing spell we see does have a 1.5s cast time, like cure1, benefic1, and physic
    However, the first dps spell we see them using has a full 2.5s cast time so they’re unlike AST.
    (1)

  8. #8
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Honestly, I don't care anymore, if there's one thing that should be homogenized across the board across the 3 healers, it should be the filler nuke being a 1.5 cast time, too be honest way
    too many of the issues that plague WHM and SCH are the lack of, or how punishing, their weaving space is. I get the argument of "but it gives us something to optimize" but at the same time actively punishing 2 out of 3 of the healers for healing when 1 is nigh devoid of the same punishment is just bad.

    For all of the flaws with FFXIV's pvp system, the fact all 3 healers have the 1.5 gcd nukes feels super good in my opinion.
    (13)

  9. #9
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Brandedblade View Post
    Honestly, I don't care anymore, if there's one thing that should be homogenized across the board across the 3 healers, it should be the filler nuke being a 1.5 cast time, too be honest way
    too many of the issues that plague WHM and SCH are the lack of, or how punishing, their weaving space is. I get the argument of "but it gives us something to optimize" but at the same time actively punishing 2 out of 3 of the healers for healing when 1 is nigh devoid of the same punishment is just bad.

    For all of the flaws with FFXIV's pvp system, the fact all 3 healers have the 1.5 gcd nukes feels super good in my opinion.
    Hard disagree, optimizing around limited weave spaces is fun and AST's punishment for this is overall lower potencies. I also feel like it's a core aspect of AST's identity and flow.
    Healing shouldn't feel punishing if you're not trying to parse.
    (2)
    im baby

  10. #10
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ZedxKayn View Post
    Hard disagree, optimizing around limited weave spaces is fun and AST's punishment for this is overall lower potencies. I also feel like it's a core aspect of AST's identity and flow.
    Healing shouldn't feel punishing if you're not trying to parse.
    Healing being inherently punishing to optimize around is why we have the issues of SE not knowing what to do with SCH's Aetherflow, and why we have issue's with the WHM's Lilly system. It's why people complain that AST is capable of so much free healing. I get it. I truly do, because you gave the exact same statement I said, "It gives us something to opimitze around." but it's also part of the issue everyone seems to be having with SCH and WHM to begin with.

    Just think, for SCH for example, they can get rid of Ruin II and potentially give us back Miasma, that way we have our multiple dots to manage, while still keeping the same general amount of buttons to manage. People are always complaining that Ruin II will always feel bad to use, so giving sch the 1.5 treatment means we don't have to utilize Ruin II and we can replace it's optimization with something else like having actual dot maintenance.
    (3)

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