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  1. #1
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by LineageRazor View Post
    The only instance that comes to mind, at the moment, is when the WoL was knocked out with a drugged beverage, and that's really not the same thing. Are there other instances in-game where the WoL, or anyone else, has shown the ability to punch someone unconscious without killing them? An instance where they punch to kill, but the punchee manages to live anyway doesn't count (not that I can think of any instances like that, either).
    I mean we had a few training dungeons so surely those people were not killed by us. The trial dungeon with Hreasvlgr also comes to my mind. I kinda doubt we just killed the moogles and the dragon children. So yes we are very much able to not kill everything in our way even if the animation stays the same.

    Also we are living in a magical world and spells that bind or sleep people exist. Even as a tank you are able to bind someone as Ardbert showed by doing it to us. And the WoL can be a master of all the jobs. I am quite sure that part of the training is also how to keep yourself in check and not just shatter everyone that you fight against. Also how was it so much different from what Papalymo or Lyse did? They did stay behind and seemingly Papalymo casts a spell which made Lyse go into LB. I doubt that this did not hurt but she was allowed to but we did not?
    (0)

  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alleo View Post
    I mean we had a few training dungeons so surely those people were not killed by us. The trial dungeon with Hreasvlgr also comes to my mind. I kinda doubt we just killed the moogles and the dragon children. So yes we are very much able to not kill everything in our way even if the animation stays the same.

    Also we are living in a magical world and spells that bind or sleep people exist. Even as a tank you are able to bind someone as Ardbert showed by doing it to us. And the WoL can be a master of all the jobs. I am quite sure that part of the training is also how to keep yourself in check and not just shatter everyone that you fight against. Also how was it so much different from what Papalymo or Lyse did? They did stay behind and seemingly Papalymo casts a spell which made Lyse go into LB. I doubt that this did not hurt but she was allowed to but we did not?
    In Sohr Khai we're mostly killing wild animals and magicked automatons. When we fight the Moogles, after we beat them up, they go down to 0.1% HP, and the king moogle Moglin says after, "Jeeze, take it easy. It's not a fight to the death, kupo..." before he slumps down and passes out while disappearing. Basically, we're consistently shown to have restraint, but not being very good at it.
    (3)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #3
    Player
    YianKutku's Avatar
    Join Date
    Nov 2016
    Location
    Limsa Lominsa
    Posts
    973
    Character
    Miyo Mohzolhi
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vyrerus View Post
    In Sohr Khai we're mostly killing wild animals and magicked automatons. When we fight the Moogles, after we beat them up, they go down to 0.1% HP, and the king moogle Moglin says after, "Jeeze, take it easy. It's not a fight to the death, kupo..." before he slumps down and passes out while disappearing. Basically, we're consistently shown to have restraint, but not being very good at it.
    Halatali Hard Mode, too. While the first two areas are mammets and animals, the third area has us go up against trained gladiators. We definitely don't kill them (since it's a training exercise). Same for Hullbreaker Isle Hard Mode.
    (3)

  4. #4
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by YianKutku View Post
    Halatali Hard Mode, too. While the first two areas are mammets and animals, the third area has us go up against trained gladiators. We definitely don't kill them (since it's a training exercise). Same for Hullbreaker Isle Hard Mode.
    Let's compile a list of dungeons where we kill people, where we don't kill people, and where we do both.

    Dungeons Where We Kill People
    Sastasha (Pirates)
    Tam-Tara Deepcroft (Cultists)
    Copperbell Mines (Hecatoneirs)
    Brayflox Longstop (Dragon Aiatar - Indirectly any Goblins left unsaved)
    Stone Vigil (Dragons)
    The Wanderer's Palace (Tonberries)
    Castrum Meridianum (Garleans)
    Amdapor Keep (Cultists)
    Pharos Sirius (Sailors/Pirates)
    Copperbell HM (Hecantoneirs again, this time the Dad, Spriggan)
    Haukke Manor HM (Indirectly only, any Wood Wailers not saved)
    Brayflox Longstop HM (Goblins from Illuminati)
    The Stone Vigil HM (Heretics and Dragons)
    Snowcloak ( Heretics)
    Sastasha HM (Drowned Twice Pirates + Concubines)
    Sunken Temple of Qarn HM (Treasure Hunters after Cactuar boss)
    Keeper of the Lake (Garleans)
    The Wanderer's Palace HM (Mammol Ja Mercenaries)
    Sohm Al (Dragons)
    The Aery (Dragons)
    The Aetherochemical Research Facility (Garleans, Allagan Clones, Igeyorhm)
    Neverreap (Vundu Vanu Vanu)
    The Fractal Continuum (Ixalions)
    Pharos Sirius HM (Kobolds)
    The Antitower (Poroggos, Ziggy)
    Xelphatol (Ixali)
    The Great Gubal Library HM (Poroggos)
    Baelsar's Wall (Garleans, False Flag Ala Mhigans)
    Doma Castle (Garleans)
    Castrum Abania (Garleans, Experimental Subjects)
    Ala Mhigo (Garleans)
    The Drowned City of Skalla (Tranmorgified Ala Mhigan aristocrats, they are mercy killings technically)
    The Burn (Mist Dragon is still a dragon, and it was once sentient)
    Amanesis Anyder (Sahagin)
    Matoya's Relict (Son of Ziggy)

    Dungeons With Killing and Mercy
    Praetorium
    The Vault
    Shisui of the Violet Tides (We did save the second boss, right?)
    Kugane Castle (We don't kill Yojimbo nor the corrupt merchant, do kill samurai/shinobi guards)
    Swallow's Compass
    The Ghimlyt Dark

    Dungeons for Training, Trial, Mercy, or Creatures Only/Undead/Uncertain
    Halatali HM
    Sor Khai
    Hullbreaker HM
    Temple of the Fist
    Tam Tara Deepcroft HM
    Hell's Lid
    Fractal Continuum HM (we incidentally avenge all those dead sky pirates littering the floor)
    Saint Mocianne's Arboreteum
    Saint Mocianne's Arboreteum HM
    Holminster Switch
    Dohn Mheg
    The Qitana Ravel
    Malikah's Well
    Mt. Gulg
    Amaurot
    The Twinning
    Akademia Anyder
    The Grand Cosmos
    The Heroes' Gauntlet
    Halatali
    Thousand Maw of TOtorak
    Haukke Manor
    Sunken Temple of Qarn
    Cutter's Cry
    Dzemael Darkhold
    Aurum Vale

    Mighta left a few off. Also note, in the third category, most creature only dungeons see us kill all the creatures. Anywho, restraint is the exception not the rule.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  5. #5
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Vyrerus View Post
    In Sohr Khai we're mostly killing wild animals and magicked automatons. When we fight the Moogles, after we beat them up, they go down to 0.1% HP, and the king moogle Moglin says after, "Jeeze, take it easy. It's not a fight to the death, kupo..." before he slumps down and passes out while disappearing. Basically, we're consistently shown to have restraint, but not being very good at it.
    There quite a few dragons in there which would be horrible if we kill them after all it was a trial. So yeah I agree we probably kill a lot of stuff but we do also not always do that so we know how to hit without killing.

    But seeing the list its also kinda funny how we take out so many monsters and other enemies but when it comes down to certain NPCs we always let them escape a couple of times...there we seemingly suddenly remember to not kill...or we just got hit by another cutscene.
    (1)
    Last edited by Alleo; 02-25-2021 at 10:59 PM.