Quote Originally Posted by Cilia View Post
It's definitely improbable for Eorzea to have been given so many miracles that saved it from Imperial conquest in so short a time (relatively speaking), but it's not implausible the way it's written, and that has to be enough.

Regardless of how improbable it is, the starting three city-states have to be available to all players at all times if for no other reason than because they're where seasonal events are based so all players (who've completed a modicum of the story) can access them. Circumstances will always conspire to keep them free, regardless of how plausible those circumstances may be. The writers' job on that front is to make those circumstances believable, and other than Midgardsormr saving Eorzea in a deus ex machina moment pre-1.0 I'd have to argue they've succeeded.

(Just like we already know Zenos' and Danny Boy's nefarious plan to cause the apocalypse isn't going to succeed for gameplay purposes; it's just a matter of what's going to happen in the course of their failure, and what victory is going to end up costing us. Gameplay demands will always mean pre-6.0 zones are completely, totally untouched by the Final Days, regardless of how plausible that may not be. Only a big, Calamity-level event could end up actually denying us access to sections of the world, and well, given XIV is in a good way right now, I just don't see that happenin'.)
Yeah, I often have to keep reminding myself that above all, out-of-universe meta-explanations take vastly more priority than in-universe explanations for "why does this happen". That being said, it does cause some issues for lore discussions, since we have to take everything into account to assume a consistent setting, but what gets added into the lore is beholden to what the developers toss to the lore team to attempt to justify. I know the lore team makes a valiant effort, and I respect them for it, but sometimes I just have to look at the incongruities and shrug.

It does fall into the trap of escalation: we're supposed to believe that this time the world is actually in danger, if only to present a sense of tension, but we also know that stuff like marketing and sales and game development means it's not actually going to happen. But there's the idea, even among players, that the next threat has to be bigger, because we solved the previous threat. Hence the complaints I recall seeing on this forum about how Stormblood felt like a step back in terms of stakes, after Heavensward. And since this has to keep happening for as long as the game is around, all these improbable escapes from conquest or destruction start to add up.