Quote Originally Posted by Jandor View Post
Eorzea is weak to flying types
Yeah, it would have been nice to see it directly, but just like stuff like say... Aurora class airships, we don't get to see it. Speaking of those, though, they are said to be, "mid" sized. So between assault ship and dreadnaught, and honestly, from their artwork, they basically look to be half the size of a dreadnaught. Woof. Talk about still impractical.

Though the number of times we fight aerial units or blow them out of the sky is pretty high. Like that time we blew the Garlean Assault Airship out of the sky with mere mortar style cannons in CM. Or how about in Baelsar's Wall, where we blow up about half a dozen sky armors and a dropship without breaking a sweat?

Also, in case you missed it, mages don't need to even be airborne to take out airships. While I'm sure it would help, the thaumaturge limit break calls down cosmological bodies, meteors and comets, to blow up whatever the mage targets. In gameplay it's restricted to the orange/purple targetting system. In reality, it could be used to devastating effect, particularly on large, fortress style aircraft.

As far as the scene where Hien shows up to save the day goes... you're still ignoring the EASE with which the airforce was ultimately dispatched. While I would have appreciated the alliance being intelligent and having a squad of DRGs ready to just Spineshatter Dive every Sky Armor pilot, the scene is ultimately setup to be fodder for the Doman forces and Hien to arrive like sky cavalry. To so easily brush aside the fact that a single dude on a bird with a sword can cut a technological marvel out of the sky with a single stroke is pretty dumb. Also the Eorzean contingent wasn't given the chance to fight back against the air, so sudden was Hien's arrival. It'd just be a matter of ordering the mages and cannons to stop firing on Ala Mhigo's gate, and turn their attention skyward.