It worked because the Wol CANT die no matter what so he/she had to escape or the game would have ended there (honestly i would love there were "Bad Ends" in case the player does something really stupid and has to start again that part of story as if it were a precog triggered by the Blessing of Light).

Its like saying a good way to discover how deep is a chasm is to jump in it head first because "its a sure proof way to discover how deep it is". Wol surrendering there after so many hints that they were being framed hard and that obviously they want to silence them ASAP are, to let them capture him/her so that "somehow" doesnt die since the Wol no longer depends on himself/herself to get out of the predicament is downright ridiculous and reeked of plot armor as hell