Quote Originally Posted by YianKutku View Post
Halatali Hard Mode, too. While the first two areas are mammets and animals, the third area has us go up against trained gladiators. We definitely don't kill them (since it's a training exercise). Same for Hullbreaker Isle Hard Mode.
Let's compile a list of dungeons where we kill people, where we don't kill people, and where we do both.

Dungeons Where We Kill People
Sastasha (Pirates)
Tam-Tara Deepcroft (Cultists)
Copperbell Mines (Hecatoneirs)
Brayflox Longstop (Dragon Aiatar - Indirectly any Goblins left unsaved)
Stone Vigil (Dragons)
The Wanderer's Palace (Tonberries)
Castrum Meridianum (Garleans)
Amdapor Keep (Cultists)
Pharos Sirius (Sailors/Pirates)
Copperbell HM (Hecantoneirs again, this time the Dad, Spriggan)
Haukke Manor HM (Indirectly only, any Wood Wailers not saved)
Brayflox Longstop HM (Goblins from Illuminati)
The Stone Vigil HM (Heretics and Dragons)
Snowcloak ( Heretics)
Sastasha HM (Drowned Twice Pirates + Concubines)
Sunken Temple of Qarn HM (Treasure Hunters after Cactuar boss)
Keeper of the Lake (Garleans)
The Wanderer's Palace HM (Mammol Ja Mercenaries)
Sohm Al (Dragons)
The Aery (Dragons)
The Aetherochemical Research Facility (Garleans, Allagan Clones, Igeyorhm)
Neverreap (Vundu Vanu Vanu)
The Fractal Continuum (Ixalions)
Pharos Sirius HM (Kobolds)
The Antitower (Poroggos, Ziggy)
Xelphatol (Ixali)
The Great Gubal Library HM (Poroggos)
Baelsar's Wall (Garleans, False Flag Ala Mhigans)
Doma Castle (Garleans)
Castrum Abania (Garleans, Experimental Subjects)
Ala Mhigo (Garleans)
The Drowned City of Skalla (Tranmorgified Ala Mhigan aristocrats, they are mercy killings technically)
The Burn (Mist Dragon is still a dragon, and it was once sentient)
Amanesis Anyder (Sahagin)
Matoya's Relict (Son of Ziggy)

Dungeons With Killing and Mercy
Praetorium
The Vault
Shisui of the Violet Tides (We did save the second boss, right?)
Kugane Castle (We don't kill Yojimbo nor the corrupt merchant, do kill samurai/shinobi guards)
Swallow's Compass
The Ghimlyt Dark

Dungeons for Training, Trial, Mercy, or Creatures Only/Undead/Uncertain
Halatali HM
Sor Khai
Hullbreaker HM
Temple of the Fist
Tam Tara Deepcroft HM
Hell's Lid
Fractal Continuum HM (we incidentally avenge all those dead sky pirates littering the floor)
Saint Mocianne's Arboreteum
Saint Mocianne's Arboreteum HM
Holminster Switch
Dohn Mheg
The Qitana Ravel
Malikah's Well
Mt. Gulg
Amaurot
The Twinning
Akademia Anyder
The Grand Cosmos
The Heroes' Gauntlet
Halatali
Thousand Maw of TOtorak
Haukke Manor
Sunken Temple of Qarn
Cutter's Cry
Dzemael Darkhold
Aurum Vale

Mighta left a few off. Also note, in the third category, most creature only dungeons see us kill all the creatures. Anywho, restraint is the exception not the rule.