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  1. #1
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bhearil View Post
    Magitek armor can be captured, doesnt mean you see the Eorzean alliance using Reapers en masse, heck Garlean troops have instrutions to blow them up if capture is inevitable.

    Elidibus is a freaking Ascian/Primal sorta thing, losing some of Zenos original skill doesnt mean squat when he can simply can go Palpatine mode in Vader's body.He can easily compensate that then add even more accounting his personal power.

    Yoshi P words like it or not carry more weight than any of the headcanon we sometimes see here, and since Stormblood it hasnt been denied so its what we have, and no matter if Guts part is a tongue in cheek joke or not, the rest of the graph stands true since it compares against characters from FF14, and someone like Raubahn that is now considerable weaker than the Wol is considered a monster in the setting even despite losing an arm, and of Hien and co managed to not being killed against Elizenos mean they are cut above from the average fighter considering normal soldiers were like flies to Zenos
    We see Eorzeans and Non-Eorzeans using captured Magitek more and more readily, the more they make content where we directly clash with the empire. Hell, the Bozjans were able to capture a Tunnel Armor and repurpose it to break down a castrum gate.

    You either haven't played 5.3, or you're just arguing for the sake of argument. Elidibus can't replicate Zenos's real power. Period. The only way he's stronger than him is when he gets WoL devotees en masse.

    Yoshi P is human just like us. If what he says doesn't make sense, it can be disregarded or at the very least questioned.

    As far as Hien being a cut above normal soldiers, of course he is, but a cut above Eorzeans or other Domans is different than a cut above Garleans. Notice how every Shinobi in the sky cavalry scene is riding a Yol? That means they were all strong enough by story standards to best Bardam's Mettle, making them all a cut above normal fighters. Notice how Eorzea, Doma, Ala Mhigo, and Ishgard have no shortage of such capable fighters? When you have fighters like that, that can make Magitek look like a joke, then they're not really the plucky underdogs against a superior force. Outnumbered, sure. Outgunned, no.
    (3)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  2. #2
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    And that's why I do not agree that WoL is like Zenos.
    (4)

  3. #3
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    I knew that everything worked out in the end, but that scene reeked of plot induced stupidity and badass decay. The fact that Lolorito outplayed Teledji was only known a while after.

    He let Teledji plans go along because removing the Sultana aligned with their interests since she intended to destroy the Monetarist power structure, but the "bad guy" was Teledji, while Lolorito was standing aside in theory

    Lolorito was playing a "heads i win tails you lose" kind of game. If Teledji succeeded he had ways to get rid of him later, if he failed, he had already covered himself and made like it was a plan conducted by Tejedji alone without any other Monetarist involvement, but that was something that remained hidden until the very end and the Wol surrendering twist was based on that he/she would be saved somewhat for "reasons" (aka the MC cant die so we gotta pull him/her out of danger).

    The Scions might have been kept alive due to their personal talents (Thancred for example would be VERY interesting to recruit being the Scions Ace besides the Wol) but the Wol had started to have too much sway on Eorzea due to being the Hero who defended Eorzea from both inside and outside threats, plus it was clearly aligned with the Sultana so he/she would need to go and safest way was "eliminate the problem". Notice the fact that despite Teledji was already dead, Lolorito had still the Scions and the Wol as wanted people until the Sultana was back and they were exonerated by then, only because the situation changed to his favor that Lolorito "spared" them and the Sultana
    (2)
    Last edited by Bhearil; 02-23-2021 at 09:50 PM.

  4. #4
    Player
    LineageRazor's Avatar
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    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    If it was so easy to "just knock out" a bunch of guards, there would be a whole lot less dead Garlean soldiers in the world. Why kill them, when we can just knock them out, especially knowing that most of them are conscripts who are just fighting to keep their families at home from being executed? Incapacitating without killing isn't that easy to do, especially when you're outnumbered. It's an overplayed and unrealistic trope in movies - and I'm not sure that it's ever been executed in this game, by the WoL or by anyone else. The only instance that comes to mind, at the moment, is when the WoL was knocked out with a drugged beverage, and that's really not the same thing. Are there other instances in-game where the WoL, or anyone else, has shown the ability to punch someone unconscious without killing them? An instance where they punch to kill, but the punchee manages to live anyway doesn't count (not that I can think of any instances like that, either).

    The WoL and the Scions kept the option for violence in reserve until there was really no alternative, and then applied the minimum amount of violence necessary to escape Ul'dah - even placing their own lives at risk to do so. They did this because they knew their pursuers were pawns in a greater scheme. While there are other occasions where the WoL is dumb in cutscenes, I don't consider this particular instance to be one of them.
    (5)

  5. #5
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LineageRazor View Post
    Incapacitating without killing isn't that easy to do, especially when you're outnumbered. It's an overplayed and unrealistic trope in movies - and I'm not sure that it's ever been executed in this game, by the WoL or by anyone else.
    WoL: Uh... Kupo?

    Thancred: ...That will seem a lot less amusing when we are forced to kill them.

    I remember when I first watched that scene, I did think it was interesting that Thancred said kill instead of fight or something.
    (4)
    Last edited by Jandor; 02-24-2021 at 01:39 AM.

  6. #6
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
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    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by LineageRazor View Post
    The only instance that comes to mind, at the moment, is when the WoL was knocked out with a drugged beverage, and that's really not the same thing. Are there other instances in-game where the WoL, or anyone else, has shown the ability to punch someone unconscious without killing them? An instance where they punch to kill, but the punchee manages to live anyway doesn't count (not that I can think of any instances like that, either).
    I mean we had a few training dungeons so surely those people were not killed by us. The trial dungeon with Hreasvlgr also comes to my mind. I kinda doubt we just killed the moogles and the dragon children. So yes we are very much able to not kill everything in our way even if the animation stays the same.

    Also we are living in a magical world and spells that bind or sleep people exist. Even as a tank you are able to bind someone as Ardbert showed by doing it to us. And the WoL can be a master of all the jobs. I am quite sure that part of the training is also how to keep yourself in check and not just shatter everyone that you fight against. Also how was it so much different from what Papalymo or Lyse did? They did stay behind and seemingly Papalymo casts a spell which made Lyse go into LB. I doubt that this did not hurt but she was allowed to but we did not?
    (0)

  7. #7
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alleo View Post
    I mean we had a few training dungeons so surely those people were not killed by us. The trial dungeon with Hreasvlgr also comes to my mind. I kinda doubt we just killed the moogles and the dragon children. So yes we are very much able to not kill everything in our way even if the animation stays the same.

    Also we are living in a magical world and spells that bind or sleep people exist. Even as a tank you are able to bind someone as Ardbert showed by doing it to us. And the WoL can be a master of all the jobs. I am quite sure that part of the training is also how to keep yourself in check and not just shatter everyone that you fight against. Also how was it so much different from what Papalymo or Lyse did? They did stay behind and seemingly Papalymo casts a spell which made Lyse go into LB. I doubt that this did not hurt but she was allowed to but we did not?
    In Sohr Khai we're mostly killing wild animals and magicked automatons. When we fight the Moogles, after we beat them up, they go down to 0.1% HP, and the king moogle Moglin says after, "Jeeze, take it easy. It's not a fight to the death, kupo..." before he slumps down and passes out while disappearing. Basically, we're consistently shown to have restraint, but not being very good at it.
    (3)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  8. #8
    Player
    YianKutku's Avatar
    Join Date
    Nov 2016
    Location
    Limsa Lominsa
    Posts
    973
    Character
    Miyo Mohzolhi
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vyrerus View Post
    In Sohr Khai we're mostly killing wild animals and magicked automatons. When we fight the Moogles, after we beat them up, they go down to 0.1% HP, and the king moogle Moglin says after, "Jeeze, take it easy. It's not a fight to the death, kupo..." before he slumps down and passes out while disappearing. Basically, we're consistently shown to have restraint, but not being very good at it.
    Halatali Hard Mode, too. While the first two areas are mammets and animals, the third area has us go up against trained gladiators. We definitely don't kill them (since it's a training exercise). Same for Hullbreaker Isle Hard Mode.
    (3)

  9. #9
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
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    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by YianKutku View Post
    Halatali Hard Mode, too. While the first two areas are mammets and animals, the third area has us go up against trained gladiators. We definitely don't kill them (since it's a training exercise). Same for Hullbreaker Isle Hard Mode.
    Let's compile a list of dungeons where we kill people, where we don't kill people, and where we do both.

    Dungeons Where We Kill People
    Sastasha (Pirates)
    Tam-Tara Deepcroft (Cultists)
    Copperbell Mines (Hecatoneirs)
    Brayflox Longstop (Dragon Aiatar - Indirectly any Goblins left unsaved)
    Stone Vigil (Dragons)
    The Wanderer's Palace (Tonberries)
    Castrum Meridianum (Garleans)
    Amdapor Keep (Cultists)
    Pharos Sirius (Sailors/Pirates)
    Copperbell HM (Hecantoneirs again, this time the Dad, Spriggan)
    Haukke Manor HM (Indirectly only, any Wood Wailers not saved)
    Brayflox Longstop HM (Goblins from Illuminati)
    The Stone Vigil HM (Heretics and Dragons)
    Snowcloak ( Heretics)
    Sastasha HM (Drowned Twice Pirates + Concubines)
    Sunken Temple of Qarn HM (Treasure Hunters after Cactuar boss)
    Keeper of the Lake (Garleans)
    The Wanderer's Palace HM (Mammol Ja Mercenaries)
    Sohm Al (Dragons)
    The Aery (Dragons)
    The Aetherochemical Research Facility (Garleans, Allagan Clones, Igeyorhm)
    Neverreap (Vundu Vanu Vanu)
    The Fractal Continuum (Ixalions)
    Pharos Sirius HM (Kobolds)
    The Antitower (Poroggos, Ziggy)
    Xelphatol (Ixali)
    The Great Gubal Library HM (Poroggos)
    Baelsar's Wall (Garleans, False Flag Ala Mhigans)
    Doma Castle (Garleans)
    Castrum Abania (Garleans, Experimental Subjects)
    Ala Mhigo (Garleans)
    The Drowned City of Skalla (Tranmorgified Ala Mhigan aristocrats, they are mercy killings technically)
    The Burn (Mist Dragon is still a dragon, and it was once sentient)
    Amanesis Anyder (Sahagin)
    Matoya's Relict (Son of Ziggy)

    Dungeons With Killing and Mercy
    Praetorium
    The Vault
    Shisui of the Violet Tides (We did save the second boss, right?)
    Kugane Castle (We don't kill Yojimbo nor the corrupt merchant, do kill samurai/shinobi guards)
    Swallow's Compass
    The Ghimlyt Dark

    Dungeons for Training, Trial, Mercy, or Creatures Only/Undead/Uncertain
    Halatali HM
    Sor Khai
    Hullbreaker HM
    Temple of the Fist
    Tam Tara Deepcroft HM
    Hell's Lid
    Fractal Continuum HM (we incidentally avenge all those dead sky pirates littering the floor)
    Saint Mocianne's Arboreteum
    Saint Mocianne's Arboreteum HM
    Holminster Switch
    Dohn Mheg
    The Qitana Ravel
    Malikah's Well
    Mt. Gulg
    Amaurot
    The Twinning
    Akademia Anyder
    The Grand Cosmos
    The Heroes' Gauntlet
    Halatali
    Thousand Maw of TOtorak
    Haukke Manor
    Sunken Temple of Qarn
    Cutter's Cry
    Dzemael Darkhold
    Aurum Vale

    Mighta left a few off. Also note, in the third category, most creature only dungeons see us kill all the creatures. Anywho, restraint is the exception not the rule.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  10. #10
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Vyrerus View Post
    In Sohr Khai we're mostly killing wild animals and magicked automatons. When we fight the Moogles, after we beat them up, they go down to 0.1% HP, and the king moogle Moglin says after, "Jeeze, take it easy. It's not a fight to the death, kupo..." before he slumps down and passes out while disappearing. Basically, we're consistently shown to have restraint, but not being very good at it.
    There quite a few dragons in there which would be horrible if we kill them after all it was a trial. So yeah I agree we probably kill a lot of stuff but we do also not always do that so we know how to hit without killing.

    But seeing the list its also kinda funny how we take out so many monsters and other enemies but when it comes down to certain NPCs we always let them escape a couple of times...there we seemingly suddenly remember to not kill...or we just got hit by another cutscene.
    (1)
    Last edited by Alleo; 02-25-2021 at 10:59 PM.

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