Quote Originally Posted by ASkellington View Post

Some adds in Amarout targeted Healer/Dps and the tank could not pull aggro off them. One in particular debuffed your healer.
I both loved and hated this mob.

I loved the that the mob could gimp our heals into nothingness and was a new mechanic the party needed to counter. The problem is that with the big pull mentality, this left us with gimped heals in groups that were completely ignoring this thing to AoE to infinity, dying, and then blaming us for no heals. Instead of focusing on this mob as they needed to so we could keep them alive.

Neat idea, but unfortunately the rush rush rush player base ruins these neat ideas for us.

That's also one of the issues with "just make things hit harder" because tanks just grab everything instead of recognizing things are hitting harder and adjusting accordingly.

But I also don't want to just be green dps. I picked the healer class to be support. So, I want to support the party. I don't care what my dps numbers are and only reason we have to is because SE doesn't give us enough to do in our primary role so we have windows of downtime you could drive a Mack truck through and nothing to fill them with but with dps.