Quote Originally Posted by EaMett View Post
I'm sure anyone here would gladly accept some other form of downtime activity, but we aren't keeping our hopes up.
I strongly prefer dps as my main downtime activity. I'd definitely like more healing requirement but while buffs and debuffs and such are great you can't fill all the downtime with them. Dps is always useful to your team, it can be designed to flow with rotations and priority systems. Buffs and debuffs have set durations, you generally can't spam them. Healing is only useful when it's needed, which varies based on many factors, even if you bump damage intake up. It's extremely difficult to design a game where you always have 100% uptime with healing, buffs and debuffs, but dps always works to fill every moment of an encounter.

So I'd definitely like to see more engaging dps (in addition to things like more to heal and utility). It just works.