Quote Originally Posted by Dogempire View Post
It's kind of unfortunate because simply upping rotational complexity across the board for all healers would go a long way towards reducing boredom, as would making MP more scarce so that MP management becomes a bigger issue and piety and efficient resource usage become important, but that's just not going to happen.

Things could change in Endwalker, but so far SE has just been lazy at solving balance issues, choosing to delete skills, simplify anything complex, and homogenize jobs across the board instead of taking the time to look at every job carefully and consider what it actually needs.

Heck they completely gutted the support aspect of ranged dps and so far they're just happily sitting on the bones of the role they killed. What's to say they're not going to add healers to that pile of bones next?
To this I keep asking myself the question: After all those new healing actions they have added, what can they possibly give us that is new that we don't have yet? Each healer already has several healing oGCDs, GCDs, instant, AoE, single target strong and weak, what other healing ability could they possibly give us that is unique and useful. The only avenue left is to give healers either more DPS tools or some form of utility.

That or deleting/upgrading Healing actions into more "poweful" versions with a new coat of paint.