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  1. #11
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Recon1o6 View Post
    glad to see everyone seems to agree that for once yoshida has received our feedback, but disappointed that he, once again, has ignored the fact we have nothing to do outside of 2,1,1,1,1,1,1,1.
    Those who agree and use this argument need to understand that just because it has not been addressed, does not mean it has been ignored. The issue(s) with healing contain actual paradoxes and contradictions. Kind of like Yoshi's comments about the incoming housing wards wherein it was translated that the same amount of wards would be released in Ishgard, but also said there would be enough housing for everyone. This does not compute. Healing is similar because content is set up in a way for healing, and by extension healers become less relevant the stronger they and everyone else get. This also does not compute.

    In order to keep them relevant throughout the duration of a patch, they need to bring damage, utility to increase it, or both. This is where the issue of '1,1,1,1,1,2,1,1,1,1' comes in. Sure, the devs can give healers some 3's and 4's to push as well, but this does not change the fact that a good portion of their kits will become redundant. Then you have the matter of if they do add 3's, and 4's, healers will try to still push those buttons when they wouldn't be pressing '1,1,1,1,1' in that given scenario because GCD allocation shifts to their utility to get through the phases such as regens, afflatus, benefect, and adlo. I for one can say that as an AST, when healing requirements hit the roof, I have to drop the cards, or at least optimizing them. I do not have the ability to multi-task this. When I try, players die. Our 3's and 4's come by way of skills like Rezz, and Rescue, as we are still needed to erase mistakes.

    I hate to be the anchor keeping the green-DPS ship from sailing, but it's players like me that Yoshi and the rest of the design team are thinking about when it comes to how these kits are designed and implemented. Increasing healing requirements, adding/deleting DPS skills, homogenization, leaving things as they currently are... Some might see these as attempts to fix the issue, but this is not true. These are things that have been attempted to get healers to adapt to the system that has never changed for as long as I've been here at the very least. They are not trying to fix the system, they are trying to fix the healer mindset, and it's not working.
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    Last edited by Gemina; 02-16-2021 at 04:29 AM.