Quote Originally Posted by Adeacia View Post
I see it in every mmo. Players proceed to do everything they possibly can to make the fights as easy as they can possibly get, then they complain that they are too easy.

How about bosses use skills like players? They have the normal mechanics that they do, then they use 2 raidbusters between every mech with only 1 second between the busters? Lets get crazy!
So after "just use bad gear lol" you jump to "just heal 90k damage in 1 second lol"

Got any more of those sensible design ideas?