It is not the number of one-shot mechanics that is the problem but the amount of avoidable damage. There is a big difference when properly performing mechanics decreases damage by 25%, 50% and 90%"healers say they're bored so we'll increase damage", usual simplistic view from Yoshi :|
He's not wrong ; just trapped in his own shallow game where healing has become some kind of side-activity because of the focus on one-shot.
If they want to make healing relevant : Ban one-shots, and start over from there.
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