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  1. #1
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,040
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    "healers say they're bored so we'll increase damage", usual simplistic view from Yoshi :|

    He's not wrong ; just trapped in his own shallow game where healing has become some kind of side-activity because of the focus on one-shot.

    If they want to make healing relevant : Ban one-shots, and start over from there.
    Or, commit to what you're doing and transform healers to "green dps". It would be stupid but at least the jobs would be slightly less boring to play.

    As shown by some answers in this topics ("don't use better gear", "sync gear"), FFXIV trying to keep a RPG paint-coat is becoming more and more ridiculous, since part of its players base don't care or don't understand it.
    (6)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Genz View Post
    "healers say they're bored so we'll increase damage", usual simplistic view from Yoshi :|

    He's not wrong ; just trapped in his own shallow game where healing has become some kind of side-activity because of the focus on one-shot.

    If they want to make healing relevant : Ban one-shots, and start over from there.
    It is not the number of one-shot mechanics that is the problem but the amount of avoidable damage. There is a big difference when properly performing mechanics decreases damage by 25%, 50% and 90%
    (1)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Genz View Post
    "healers say they're bored so we'll increase damage", usual simplistic view from Yoshi :|

    He's not wrong ; just trapped in his own shallow game where healing has become some kind of side-activity because of the focus on one-shot.
    This is pretty much how I've felt too.

    Someone earlier commented it's more of a mitigation check. Lots of planning around mitigation. Which isn't bad, but... I think I agree, the emphasis on attacks that can oneshot or otherwise kill through burst damage don't really do as much as a more frequent (but not necessarily extremely hard hitting) need for healing could do.
    (7)