Quote Originally Posted by Gemina View Post
I doubt that. I don't consider myself someone of high skill, and even I can pick up just about any optimal DPS rotation and get it down on a dummy with enough practice. I can also take those rotations and apply them to combat quite easily as well. All it takes is practice and getting to know the encounter. All it is memorization. The skill ceiling, at least for me comes in when things go wrong, or I make a mistake and now I have to improvise in order to get the accelerator going again. This is what separates good healers from bad healers, and great healers from good healers. The issue is the good and great ones want a style of gameplay that excludes a lot of healers of lower skill. That's the gatekeeping.

Think of it this way, do you increase accessibility for a roller coaster by increasing the height requirement, or lowering it? The devs have a whole lot more to think about than a group of healers who want and think optimal and high skill ceilings = fun.
The skill floor for healers isn't dps, the floor is being able to heal the encounter without anyone dying to unavoidable damage. You can literally beat the main story by just standing around spamming various levels of single target heals whenever someone takes damage. Giving healers more damage skills isn't going to affect a healer's ability to cure spam and stand around.

Just because new/bad players can't handle more than a 2 button rotation while healing doesn't mean they should reduce the skill cap to that, that just encourages new players to pick it up and more advanced players who can handle complex rotations to just avoid it because it's boring.