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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Dyvid View Post
    So I'm curious. What is it that makes Bahamut and Phoenix feel more impactful than Egi? Size and Appearance? Attack Animation? Raw Numbers?
    How they are summoned. The summon itself being big and imposing like in the games and of course that big attack with that huge burst number.

    One of the coolest parts of the old final fantasies was summoning some big ass cool looking monster to come and wreck the place.
    (0)

  2. #2
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MagiusNecros View Post
    How they are summoned. The summon itself being big and imposing like in the games and of course that big attack with that huge burst number.

    One of the coolest parts of the old final fantasies was summoning some big ass cool looking monster to come and wreck the place.
    FF11's weren't as big nor as imposing as previous FF games (they were "better-looking" than Egis, though).
    Just saying.

    Anyways, and as far as FF14 is concerned, Egis are an integral part of SMN's identity.
    Just like cards are for AST or faeries for SCH.
    So those aren't going anywhere.

    If anything, it's far more likely that we'll get more Trances/Demi-Summons in the future.
    (3)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Exodus-E View Post
    FF11's weren't as big nor as imposing as previous FF games (they were "better-looking" than Egis, though).
    Just saying.

    Anyways, and as far as FF14 is concerned, Egis are an integral part of SMN's identity.
    Just like cards are for AST or faeries for SCH.
    So those aren't going anywhere.

    If anything, it's far more likely that we'll get more Trances/Demi-Summons in the future.
    If they want to keep egi's relevant we going to need more interaction with them.

    Also Sephirot Egi when?
    (0)

  4. #4
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MagiusNecros View Post
    If they want to keep egi's relevant we going to need more interaction with them.

    Also Sephirot Egi when?
    Exactly.

    We're way, waaay overdue on proper Egi glamours (complete with an UI window for managing them instead of text commands), including Sephirot-Egi.
    (0)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MagiusNecros View Post
    If they want to keep egi's relevant we going to need more interaction with them.

    Also Sephirot Egi when?
    I know the community here is pretty much divided (and passionate about it) when it comes to the SMN going away from being a "pet" job. I don't mind the Egis (and was certainly excited for egi glams before), but if they can't fix the AI code behind pets and keep pushing them to be some sort of "glorified dot" + clunky ghosting actions, then honestly I'd agree with getting rid of them as a job gameplay feature.
    (0)

  6. #6
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by MagiusNecros View Post
    If they want to keep egi's relevant we going to need more interaction with them.

    Also Sephirot Egi when?
    Okay, but what does that mean? We already removed Auto play and are required to command them to attack. It would be hard to move them around in raids to dodge AoE all the while move yourself around too.

    Quote Originally Posted by Raikai View Post
    I know the community here is pretty much divided (and passionate about it) when it comes to the SMN going away from being a "pet" job. I don't mind the Egis (and was certainly excited for egi glams before), but if they can't fix the AI code behind pets and keep pushing them to be some sort of "glorified dot" + clunky ghosting actions, then honestly I'd agree with getting rid of them as a job gameplay feature.
    Maybe it's different on SCH but nine times out of ten, the ghosting actions is due to the player pushing the command button while the pet is in motion. I agree it suck when it "consumes" the action but doesn't perform it but at the same time I know not to do that. We are talking SMN but let's be real, if you remove Fairy from SCH what's the point of playing SCH over say Barrier AST or Sage? Removing key "gimmicks" from jobs is always a bad idea.
    (3)
    Last edited by Dyvid; 04-29-2021 at 06:07 AM.

  7. #7
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,083
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dyvid View Post
    Maybe it's different on SCH but nine times out of ten, the ghosting actions is due to the player pushing the command button while the pet is in motion. I agree it suck when it "consumes" the action but doesn't perform it but at the same time I know not to do that. We are talking SMN but let's be real, if you remove Fairy from SCH what's the point of playing SCH over say Barrier AST or Sage? Removing key "gimmicks" from jobs is always a bad idea.
    Funny thing is I can't remember a single time where the fairy ghosted abilities back in Stormblood, before they "improved" the AI. Sure it would sometimes take a lot longer than it should to execute abilities but that was offset by those abilities being independent from yourself.
    (0)
    Last edited by Absurdity; 04-29-2021 at 10:38 PM.

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dyvid View Post
    Maybe it's different on SCH but nine times out of ten, the ghosting actions is due to the player pushing the command button while the pet is in motion. I agree it suck when it "consumes" the action but doesn't perform it but at the same time I know not to do that. We are talking SMN but let's be real, if you remove Fairy from SCH what's the point of playing SCH over say Barrier AST or Sage? Removing key "gimmicks" from jobs is always a bad idea.
    I think you're right about the identity thing... But then, what is the point of leaving the gimmick as it is if it's flawed? Sage being a brand new job - and the developers having experience so far - will probably come with a very smooth gameplay with interesting mechanics, much like DNC or GNB did. If they leave SCH as it is now, there's gonna be an even bigger exodus to what is considered the most problematic healer atm.

    I don't have hopes for them to improve their game codes to fix those flaws, unless this is a big highlight for the Fanfest.
    (0)

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